"DuneSeaFarmer;c-2404864" wrote:
The game is getting older. I have played since shortly after launch. I came from playing Heros of Dragon Age (Another CG mobile game). The new raid changes are clearly designed to benefit a guild with active, daily players. The "requiring specfic debuffs, and tactics" bit is making me figure we will be needing new teams, which will take time and money to build and learn. No doubt an attempt to breathe life into the game. Ok fair enough. They need to do this. But, will these changes trigger whales to pave our way with their spending, and thereby grease the way for non whales to ride the wave? I doubt it. Following Google Plays list of top grossing shows a steady decline. Last time I checked SWGOH was at 58 and RSL was 20. SWGOH used to be around 14 or so. Most of the dedicated players with the best rosters are long gone.
The game will continue. They need a revenue stream to stay afloat while they work on whatever the new game is. The main thing I see as a result of the raid changes is, stream lining the template so they can bring out new raids in a cut and paste fashion, in a cookie cutter format. Team builds will vary based on the need for new characters coming out.
The number of active players will reduce. But changes usually thin the herd.
MTFBWY
You said in another thread recently that this game is in end of life maintenance mode, despite the addition of a new TB in December and a new raid coming (presumably) mid 2023, so...