Forum Discussion
57 Replies
- tward9307 years agoNew SpectatorIt was the same for all of us. It appears some people played close attention while others did not. Also, happened last GA. Hopefully they change the visual, but in the future read the words of the picture book.
"CamaroAMF;c-1729595" wrote:
It’s not bugged. People just can’t read. The visual is confusing but it’s clear that you need three teams when you enter the territory.
Go to answers HQ. There are screenshots if before age after. There are circumstances where people could only set 2 defense teams. Then when the attack phase started, it says 2/3. It's not just a visual bug."GhostTruckin;c-1729592" wrote:
Reading is a wonderful skill,
So it's going on answers HQ and looking at screenshots that show is more than just a visual bug...- I don't understand all the fuss. There may be a visual shortcoming but if you all are posting here on forums then it means you visit the site from time to time. It was well known that 3v3 will be having 10 squads in most of the brackets. Devs mentioned this iteration of GA in more than couple of posts, there was even a chart. Also as shown on screenshots above there is a 0/3 number indicating 3 squads can be placed on the field. You had all the information needed seriously.
- MrLumpawarump7 years agoRising VanguardYes I come here often, but I obviously don’t read the dev posts word for word. Defending this poor UI decision isn’t a hill I would want to die on, tho. If I can set three defensive teams, there should be three nodes to fill. I don’t get to place reinforcement ships in fleet arena that I can’t see.
- Yeah I’m sorry but as much as I know the visual board only showed 2 spots, if you can’t read 2/3 up the top and also still see the option to set another defense after your 2nd then that’s really your own fault.
"kieltrx;c-1729689" wrote:
I don't understand all the fuss. There may be a visual shortcoming but if you all are posting here on forums then it means you visit the site from time to time.
Posting on the forums is not the same as reading them though, lol. How many threads are duplicates of existing threads? How many times do someone post a question in the forums that could be find by searching for 2 minutes?
It's a poor design to have 3 squads on a map that only shows spots for 2 squads. We all know it's a poor design and there's really no debate about that. In this case, the 2.75 mil to 3.99 bracket did not have any 3 team territories previously so it's understandable that some people were going to be confused by this when they didn't encounter it before.
Its worth keeping an eye on the announcements.- MrLumpawarump7 years agoRising VanguardDid the sub 1,250,000 GP players see two nodes in the zones where they could only fill one squad? If so, then I will shut up.
This is a visual mistake that needs to be addressed. How active a player is on the boards should not impact how intuitive the game is to play. This is poor UI design, period. Fix it, CG. - Look I have already complained about the match making. My GP is big because I was super efficient at farming and prioritized getting everyone above 6000 GP so that I could use them in in Galactic War. I have tons of characters just short of gear 12 (Raid gear bottle neck) and I realy do not enjoy being matched against players who can field half the defensive crews at gear 13.... I have 6 gear 13 characters....been playing 1 year.
How in the world am I not only getting put up against a higher average level/gear level of used defensive characters..... but he the front two areas he has 6 teams....I was only allowed to place 4! 12 teams on 8? WHAT IN THE WORLD? FIX THIS! Sure I know I get to use all my characters to attack. Not even a funny joke if those characters can't get past the protection of the much higher level defensive teams....and now your giving the other side MORE defensive teams also? Give us unlimited defensive teams and cap the number of attackers! Then I'll win every time because the other side will run out of viable attackers long before I do. This is just as fair to me as the current set up. You can't call the GP matchmaking fair when a few top teir teams are allowed to bottleneck out everything. GP does not then matter...only having the top tier gear and level does.
So give us a match with unlimited defenders and one area to defend....and you can keep using GP for match making. Your play testing should confirm this....players that have limited time to get raid gear will get slaughtered by those who have more....even if GP is the same....we just have more low level teams.
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