7 years ago
Omegas
Before I dump all of my frustration from spending over 1600 Cantina & not getting one Omega. Also it has taken me 3 days & I can't even collect 4 of them. I am going to ask you why is this like ...
"DarkHelmet1138;c-1687415" wrote:"JaggedJ;c-1687411" wrote:"DarkHelmet1138;c-1687397" wrote:"JaggedJ;c-1687344" wrote:"DarkHelmet1138;c-1686925" wrote:
you get one omega every day for dailies. So that's 30 a month. They run omega battles several times a month. So probably another 10 or so from there. They drop in the abilty mat challenges. Probably 10 a month there with bad rng. Then you get 2 for the mythic events that run a couple of times a week. So 4 a week or 15 or 20 from there a month.
Now I do well in fleet and buy zetas from the fleet store and can do all the zeta events. And I get 40 or 45 a month.
But you can easily get 60 omegas a month. A zeta ability costs 20 zetas and 13 to 16 omegas. So you get enough omegas to keep up with your zetas and then plus some even if my estimates are high.
But you don't get enough to omega every ability and not run out. But I also can't 7 star every character because I need the shards for that. And I can't bring every character to level 85 because the credit cost. Omegas are the same as every other resource. You can't upgrade every ability but have to choose which ones are worth it.
You forgot to add that you need to go through an omega to get to the zeta so that makes it 18-21 per zeta ability.
Not to mention if you're adding a zeta then you're probably invested in that character for a reason so a single character with 4 or 5 abilities will cost anywhere from 33-41 omegas per 20 zeta.
Now we move on to this over reliability on squads so it's often not just about choosing one character to omega but several to create a squad that is actually worth using. A squad of 5 even with only one zeta and a couple of 3 ability toons will still cost on the area of 100-120 omegas.
That's five toons out of 150 odd, so no it's not about maxing EVERY ability on EVERY toon like the dismissive claim. With TB, TW, HSR, Legendaries etc the game is about squads of 5, not making choices on individual toons.
It's getting rarer and rarer to see a mash of different toons from different factions in a team that actually works so the debate goes beyond choosing which individual toons to ability up.
A few of things wrong with your analysis.
First, you don't have an ability that has an omega then a zeta. It is either or.
Second, not all omegas or zetas are vital to make a squad work. For example I run jtr in hstr and maxed them out. Still don't have all the zetas. There are a few that would make the team better like both of jtr's uniques but they aren't necessary to do well. And there are some like scav rey's zeta that add nothing useful to the team. Daze won't land on dn even with the zeta. So those can be skipped or at least postponed. And tb and tw don't req the squad to be maxed to be useful.
Third, lets say you decide to start a new squad from scratch. There may be one legendary that is unlocked at 7 star but most of the squad is 3 star marques on hard nodes. So let's assume energy refreshes, that would still be a two or three month farm. So at 75 omegas a month that's around 150 to 225 by the time you 7 star them. So let's assume three zetas on the leader and one or two on the others. That's maybe 6 zeta abilities. At 15 omegas each that's 90. Then the leader would have two omega abilities and the others would have 3 omega abilities on average. That's 70 omegas. So 160 omegas.
Assuming you start saving or putting them on when you start farming them, you would still have them omegaed by the time you 7 starred the team and likely long before you g12 them. At 2 zetas a month you could probably zeta them too by the time you 7 star them.
I never included a double zeta character in my analysis so that's irrelevant. My example also used 1 zeta per squad and 2 of those I assumed only had 3 total abilities. As I already acknowledged I fluffed the numbers by counting omega/zeta rather than either/or but despite that the numbers are still beyond your original post by a comfortable margin.
Your second lot of numbers, not sure what you're trying to prove as a counter to my point. The main point of my post was that it's a squad based game, MULTIPLE squads required for the different areas of the game. Giving numbers for a single squad that you can attain over a 3 month period does nothing to refute my point that people "feeling they should be allowed to omega/zeta everything " is not the issue.
TB, TW, HSR, Newly released toons etc have evolved the game faster and further compared to some resources like Omegas whereas Zetas have become more readily available during that time.
The balance has changed over the last year. Whether by design/happenstance, whether it's good or bad, that balance has certainly changed.
My point is that by the time you can gear and star a squad, you can easily omega them with some left over. So omegas aren't the bottleneck. The only way omegas ate the problem is if you waste them on other toons and don't focus.
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