Forum Discussion
- FlynTillesRising Newcomer
Just lower the difficulty.. it's disgusting and not fun.
- scuba75New Rookie
"TVF;c-2409575" wrote:
"scuba;c-2409559" wrote:
"LordDirt;c-2409551" wrote:
"ObiKenobiJonesy;c-2409547" wrote:
Player progress should be tied to skill, not luck and ability to obtain resources beyond event requirements.
Just because you met the minimum requirements to enter an event it doesn’t mean it will be easy to beat that way.
While I don't disagree on this point, if the thing needed to beat this battle is the right amount of RNG for stat x to trigger and nothing in the players control can affect affect stat x than min requirements or a maxed unit mean nothing.
I haven't done the battle myself but from what was said it relies on evading which is a base 2%.
RNG Evasion is one of the dumbest mechanics (one of my issues with the profundity fleet set up)
He gets foresight on basic if he has at least 5 stacks of ransom.
So give him 900 speed got it
In all seriousness, like I said I have had the pleasure of this yet, mostly going off of what I heard, and it all sounds like lazy dumb design. "scuba;c-2409559" wrote:
"LordDirt;c-2409551" wrote:
"ObiKenobiJonesy;c-2409547" wrote:
Player progress should be tied to skill, not luck and ability to obtain resources beyond event requirements.
Just because you met the minimum requirements to enter an event it doesn’t mean it will be easy to beat that way.
While I don't disagree on this point, if the thing needed to beat this battle is the right amount of RNG for stat x to trigger and nothing in the players control can affect affect stat x than min requirements or a maxed unit mean nothing.
I haven't done the battle myself but from what was said it relies on evading which is a base 2%.
RNG Evasion is one of the dumbest mechanics (one of my issues with the profundity fleet set up)
He gets foresight on basic if he has at least 5 stacks of ransom.- scuba75New Rookie
"LordDirt;c-2409551" wrote:
"ObiKenobiJonesy;c-2409547" wrote:
Player progress should be tied to skill, not luck and ability to obtain resources beyond event requirements.
Just because you met the minimum requirements to enter an event it doesn’t mean it will be easy to beat that way.
While I don't disagree on this point, if the thing needed to beat this battle is the right amount of RNG for stat x to trigger and nothing in the players control can affect affect stat x than min requirements or a maxed unit mean nothing.
I haven't done the battle myself but from what was said it relies on evading which is a base 2%.
RNG Evasion is one of the dumbest mechanics (one of my issues with the profundity fleet set up) - LordDirtNew Traveler
"ObiKenobiJonesy;c-2409547" wrote:
Player progress should be tied to skill, not luck and ability to obtain resources beyond event requirements.
Just because you met the minimum requirements to enter an event it doesn’t mean it will be easy to beat that way. - DrZeppersTTVSeasoned NewcomerI got nowhere remodding Hondo, died after 2 turns regardless, frustrating and 1000% unfun.
Raised him to R7 beat it first try.
Frankly I’m 100% behind what master speed says.
Putting one’s trust in RNG to progress is ridiculous.
Player progress should be tied to skill, not luck and ability to obtain resources beyond event requirements. - mine were all r5
- perfidius44Rising Newcomer
"yolkywareagle;c-2409230" wrote:
the prerequisite of relic 5 toons does not mean that they are ideal
I used a R7 Hondo and still had to try a bunch of times. - DarthJobbieSeasoned TravelerAnd im sure you have said bye bye to people. Harsh life.
- DarthJobbieSeasoned TravelerI cant even see whats being faced
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