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animatedmi87's avatar
animatedmi87
Seasoned Adventurer
9 months ago

P1 and the Dagger changes are too problematic

I get that the main point of P1 is to help Executor on defense. However, Between Executor gaining P1 and the upcoming Dagger changes, this leaves nothing but Levi as a consistent Executor Counter and no consistent Levi counter at all, as the Dagger changes shuts out Sith Fighter start. 

As it stands, I think both these ships need to be changed (Or rather the change needs to change in Dagger's case). What made Sith Fighter start so good was the reduction in RNG. If your opponent has Levi, you could take your Levi on offense to counter theirs in case they had one on defense. Usually Levi on defense  even if you met against someone else who invested higher into Sith Assassin, you had a second coin flip you could win. With the proposed change, we are back to the RNGfest it was on launch of who's Levi goes first. I think if the turn meter prevention on Dagger's unique was altered to instead flip granted bonus speed on dark side enemies (So Punishing one and co would lose speed instead of gaining speed) that should allow Levi to stop Exec again without disrupting the players using Levi to beat Levi and still allow the Chimera fleet to be usable to counter any fleet that is worth putting on defense after these changes.

As much as I know it isn't going to happen, Punishing one also needs a nerf. Punishing one is the core problem of all of these issues and re-enabling one of these counters will make fleets much less taxing on players and may end up not warranting a change to dagger at all.

Also, If I had a nickel for every time the people who invested Sith Assassin got scammed because another unit in the squad was reworked to prevent turn meter gains in a mirror, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.

17 Replies

  • Whatelse73's avatar
    Whatelse73
    Seasoned Ace
    9 months ago

    Add to that the weaker P1 is going to go second and stay in stealth while the stronger P1 gets unstealthed and attacked as a high priority target.  This is weak zombie all over again.

    Having beta testers could solve this fairly easily, but CG doesn't want to invest the time and effort into testing something before they release it.  We've become their beta testers and the leadership there accepts our doing that for them.

    It doesn't matter if it works or not, just "Shut up and spend money."  CG won't rest until every player has their entire roster R9, whether there are 10 bugs or 10,000.  (When was the last time they released something that wasn't bugged at released and/or not working as intended?)

     

  • It’s not fleet arena that is going to be a huge issue in my mind, it’s Grand Arena.  Spending an hour dismantling a tough wall of squads is one of the most satisfying feelings in swgoh.  However, when the reward for this is a fleet mirror match in the fleet zone, in which there is no advantage to be gained no matter how you might prepare…50/50… Well, losing that mirror is probably the most dissatisfying feeling in swgoh.  I’m really, really hoping somebody finds a consistent counter, otherwise, this truly is a game-wrecker.  It was fine before the change, maybe not “working as intended”, but Levi countered Punishing One, and vice versa. There was balance. Now it seems to be an actual problem where none really existed before.  There is so little we can do as players to mod our fleets, and so few options to counter things in that gac zone, that the developers maybe could be very, very careful testing-wise before shaking things up there.  In the future.  BTW, the community has already listed several better fixes than the one implemented.  Changing the TM gain wording from “dark side” to “bounty hunter” is the simplest fix

  • Klima_Leugner's avatar
    Klima_Leugner
    New Adventurer
    9 months ago

    i cant wrap my head around how people actually want this change lol you literally vote for losing control over all your crystal income. your only other income is from GAC and when CG feels weird again they force another kyber squish for like only the top 50 people K2 for top 200 and so on, and suddenly your crystal income halfs

  • Was doing some testing and what I found recently there's a bug in P1 attack behaviour, it seems it applies more than once (and not in a good way, where description says it can multiply 3 hits similar to TIE Defender), you would think your tank is getting obliterated by simple basics, but truth is lying elsewhere, I selected to start with Mark VI Interceptor (instead regular tank to see numbers), yes the same that get's 2 stacks of Devouring Swarm removed by being hit by other ship's basics. Now use that fella against P1 basic attack - it can lose up to 19 stacks (instead max 6 provided you have 3 different debuffs applied), worst part it's not consistent, it can take 9 sometimes 13, max I was hit for, was 19 stacks gone from single unassisted hit. It's bugged as hell and they know it... This is sole reason it wins against other fleets, it hits like a truck, because it bugs its multiplier. Cad Bane's AOE also started to take more than single stack away, and I'm talking unassisted hits! FIX this issue you incompetent devs! 

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