"JohnAran;c-1760449" wrote:
"Kyno;c-1760264" wrote:
IMO, a panic farm is when you dont know what is going to be needed until shortly before the event.
If the toon has been around a while, it's hard to call it a panic farm. If the characters are known, but the release time is not, it's still not really a panic farm. You know exactly what to focus on, not having time or resources to do so, is not really in the devs control. New players start all the time, they cant hold a release to make sure everyone gets them the second time around.
But that's just me.
But panic farming has nothing to do with devs. It’s a personal experience. When you find yourself in a position where you need to farm a lot of shards in a short time to get what you want, you are in panic farm mode.
The devs, the reasons you got there, whereas the requirements are known or not, have been in the game for a long time or not, all of this is 100% irrelevant to the state of affairs : you need a lot of shards, and it’s going to be a race against the clock.
If you need shards in a short amount of time, and you choose to panic that doesnt mean it is a panic farm, it means you are panicing because you were not ready. If you are panicing because you had no idea what to set up for and now have something thrown into your face that is a panic farm. It is a subtle difference but it is a difference IMO.
IMO, panic farm is a gaming practice that involves limited information until there is limited time. Anything else is just a personal issue due to when you started playing, or your income of resources that help you progress. Once the details are out there, and an event has passed for the first time, the panic is over, the planning begins.