Forum Discussion
7 years ago
"NicWester;c-1530582" wrote:"Tuftedpaper85;c-1530492" wrote:
They need to make more ships easier to farm. I just can't get into a game mode where almost everything is locked behind rng in the fleet store or a single hard node.
The solid ships of the line (Biggs, Wedge, 5s, etc) are available in Galactic War. Even the Fleet Only ships are pretty easy to get since they have less competition in their fleet slot. Getting those ships really isn't that hard.
The only ship that's actually hard to get and worth having is TIE Reaper. (And I say this as someone who is close to 7* Millennium Falcon--the hard node ships are mostly blegh who cares.)"lesismore;c-1530497" wrote:
Don't like, besides they will nerf some of the best ships we like most and make us farm and gear other less used ships and their pilots even they are not worthy of the gear
If a ship is worth using, then its pilot is de facto worth gearing. I truly hate the mentality of "This character isn't good enough, I can't even take them to g7." That's how you get punished with changes like this or new events and modes that use those quote-unquote "bad" characters. Insulate yourself by working on your bench."Eddiemundie;c-1530534" wrote:
U mean cause u failed to predict the meta and invested in the wrong pilots. But unless you havent realised, Mace is still good in TW on offense against those tarkins and JC fits in there perfectly. The thing is 3v3 will make the meta even more narrow, and i'm betting we will definitely see maul as first reinforcement still after the change.
Hey, buddy? Endurance is used on offense in Territory Wars because everyone puts their hardcore Empire fleets on defense because Endurance and Home One suck. Jedi Consular is used in offense because it's a liability on defense since the AI doesn't understand how its abilities work.
When there are as few ships as there are, the existence of any worthless jank is inexcusable. We have well-over 100 characters right now for arena, so naturally a couple will be lackluster or niche (but, even then, we have a large number of game modes to use those lackluster and niche characters, but only the one game mode for Fleets at the moment).
All ships are being reworked so we can't say what'll happen with Scimitar. Nor do we know how ability interactions will change--someone said elsewhere that the developers mentioned Clone ARC would taunt any time it had protection, which would render Scimitar obsolete in the digihands of the AI under its current ability set.
You're also underestimating the effect of only having three ships. Look at the current hotness setup and take away two of those ships. It falls apart. This is assuming the current ability set, of course, so reworks might change it. But who are you getting rid of? With current abilities you would need Biggs and Vader, that leaves you with one starting slot and one reinforcement--except now you can't use Tarkin or Thrawn's AoEs to start and you've got a taunting tank that does low damage and are low on DPS to take out theirs. But, again, that's assuming abilities don't change--You think Biggs is really going to stay the way his ship is now with its forevertauntheal? That's getting catapulted into the sun for sure.
Endurance actually doesnt suck on defense in TW. You are discounting the fact that with the number of empire fleets others place on defense, the remaining so-called useless ships aren't as efficient at taking out mace, nor would people use their remaining thrawns and tarkins on mace iff possible. Bringing numbers down to 3 just forces people to save ships for offense (indirectly hurts mace) and mace without 5 ships plus his aoe to start on defense makes him completely useless. That's one less thing to look forward to in the change.
As for thrawn, on offense it's always offenseup/reinforce first unless u got opponent reaper to red - only then do u use the aoe. The change imo makes him even more efficient on defense since it's even more likely the heal and offense up will come first after reinforcement. If we're talking variety after the change, then nope I'm not really expecting any. This would likely hurt the other capital ships more than thrawn.
In the end, while yes I was expecting and hoping for changes to fleet content, the 3v3 change seems like a complete overhaul of the wrong aspect of ships. Ability reworks sure, modules are interesting too, but notice that we're still lacking a fleet raid (also impractical due to lack of ships), we have only 1 excellent and 3 semi-functional capital ships, and we still can't complete the light and dark side ship achievements. These IMO should be addressed sooner.
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