Forum Discussion
"I_WANT_YODA;c-1530502" wrote:
Ships is stagnant.
This is the main reason this sort of wholesale change is needed."Botzone1;c-1530753" wrote:
"Eddiemundie;c-1530537" wrote:
"DoOrDoNot;c-1530522" wrote:
Mostly with any changes, people scare of change are people who are comfortable with status quo.
In this case, mostly who are afraid of new ship changes are top ship players with collusion on payout time.
It's still early to tell. Let's not jump to conclusions and don't let Devs think community complain whatever they do.
Of course we would be annoyed. It will basically give us more work to do for a period of time for essentially the same result
Exactly .The top will always remain at the top. Its the drive, the determination, the winning attitude to accept nothing else. Everyone else will stay around the same cause thats where they are for their reasons
Maybe this is part of it - I'm not exactly sure what the change is going to do. Again, I'm not opposed to it, ships have always felt un-finished, so maybe this is it...
But if this is 1) some bizzare way to change up the biggs-meta (which is really because there's nothing else going on with ships....) and 2) a way to sell us reinforcement mats that doesn't like, fix anything.
http://i0.kym-cdn.com/photos/images/original/000/920/486/958.gif
This feels like so many other things that has went WRONG recently.... community asked for more ships because Arena is stale and also more to do with ships SPECIFICALLY a ship Raid. CG - please, read again, MORE SHIPS and a SHIP RAID.
https://i.imgur.com/dPFGUBt.gif
But what we're getting is a total overhaul of ships for... reasons?... and some PVE nodes because, I guess, people love farming?
https://media.giphy.com/media/3owzVZ1XWDzHoWN7zi/giphy.gif
I guess we'll see..."NicWester;c-1530582" wrote:
"Tuftedpaper85;c-1530492" wrote:
They need to make more ships easier to farm. I just can't get into a game mode where almost everything is locked behind rng in the fleet store or a single hard node.
The solid ships of the line (Biggs, Wedge, 5s, etc) are available in Galactic War. Even the Fleet Only ships are pretty easy to get since they have less competition in their fleet slot. Getting those ships really isn't that hard.
The only ship that's actually hard to get and worth having is TIE Reaper. (And I say this as someone who is close to 7* Millennium Falcon--the hard node ships are mostly blegh who cares.)"lesismore;c-1530497" wrote:
Don't like, besides they will nerf some of the best ships we like most and make us farm and gear other less used ships and their pilots even they are not worthy of the gear
If a ship is worth using, then its pilot is de facto worth gearing. I truly hate the mentality of "This character isn't good enough, I can't even take them to g7." That's how you get punished with changes like this or new events and modes that use those quote-unquote "bad" characters. Insulate yourself by working on your bench."Eddiemundie;c-1530534" wrote:
U mean cause u failed to predict the meta and invested in the wrong pilots. But unless you havent realised, Mace is still good in TW on offense against those tarkins and JC fits in there perfectly. The thing is 3v3 will make the meta even more narrow, and i'm betting we will definitely see maul as first reinforcement still after the change.
Hey, buddy? Endurance is used on offense in Territory Wars because everyone puts their hardcore Empire fleets on defense because Endurance and Home One suck. Jedi Consular is used in offense because it's a liability on defense since the AI doesn't understand how its abilities work.
When there are as few ships as there are, the existence of any worthless jank is inexcusable. We have well-over 100 characters right now for arena, so naturally a couple will be lackluster or niche (but, even then, we have a large number of game modes to use those lackluster and niche characters, but only the one game mode for Fleets at the moment).
All ships are being reworked so we can't say what'll happen with Scimitar. Nor do we know how ability interactions will change--someone said elsewhere that the developers mentioned Clone ARC would taunt any time it had protection, which would render Scimitar obsolete in the digihands of the AI under its current ability set.
You're also underestimating the effect of only having three ships. Look at the current hotness setup and take away two of those ships. It falls apart. This is assuming the current ability set, of course, so reworks might change it. But who are you getting rid of? With current abilities you would need Biggs and Vader, that leaves you with one starting slot and one reinforcement--except now you can't use Tarkin or Thrawn's AoEs to start and you've got a taunting tank that does low damage and are low on DPS to take out theirs. But, again, that's assuming abilities don't change--You think Biggs is really going to stay the way his ship is now with its forevertauntheal? That's getting catapulted into the sun for sure.
Endurance actually doesnt suck on defense in TW. You are discounting the fact that with the number of empire fleets others place on defense, the remaining so-called useless ships aren't as efficient at taking out mace, nor would people use their remaining thrawns and tarkins on mace iff possible. Bringing numbers down to 3 just forces people to save ships for offense (indirectly hurts mace) and mace without 5 ships plus his aoe to start on defense makes him completely useless. That's one less thing to look forward to in the change.
As for thrawn, on offense it's always offenseup/reinforce first unless u got opponent reaper to red - only then do u use the aoe. The change imo makes him even more efficient on defense since it's even more likely the heal and offense up will come first after reinforcement. If we're talking variety after the change, then nope I'm not really expecting any. This would likely hurt the other capital ships more than thrawn.
In the end, while yes I was expecting and hoping for changes to fleet content, the 3v3 change seems like a complete overhaul of the wrong aspect of ships. Ability reworks sure, modules are interesting too, but notice that we're still lacking a fleet raid (also impractical due to lack of ships), we have only 1 excellent and 3 semi-functional capital ships, and we still can't complete the light and dark side ship achievements. These IMO should be addressed sooner."IronCross;c-1530749" wrote:
I would prefer 3v3. I am hoping for faster battles. Also hope for more capital ships to shake things up.
Most of my 5 v. 5 battles are over in 2-3 minutes as it is. I honestly see no need to drop to 3 v. 3 at least not for "faster battles" sake. The only time it ever goes anywhere near the 7 minute mark is when I am stalling.- @urtil Really nailed my feelings on Fleet Arena, where they stand, where it's headed, and the TW issue so I wont rehash all that.
But I wanted to just say AGAIN how frustrating all this is. It's this in a loop forever:
Forums: We'd love to have this thing! (Death Star raid, more ships, a ships table)
CG: We've heard you and done this! (completely change all the current ship abilities, reduce the number of ships you can use at any time, add a whole new system for reinforcements... oh and sure, you can have a ships table)
Forums: ugggggggggggghhhhhhhhhh
I'm sorry CG, I love this game, but I have zero faith you'll get this right at this point. "Inke;c-1530873" wrote:
Where do I post if I don’t want ships at all?
On Marvel's forums. ;)- Ugh. I can’t believe people like this. There are 10 really good ships. Squads hold 9 right now. They will hold 7 soon. That means less diversity.
The community asks for more ships and more content to use the ships. CG must have dyslexia or something, because that doesn’t say “rework the whole battle format.” Also, can you guys please just look at the amount of capital ships? I’ll explain it for you: there are six main factions in Star Wars, rebels, empire, CIS, republic, first order, resistance/new republic. We have four capital ships, yet only 3 factions are represented. Is there a problem here? YES! Give is new capital ships, and also balance akbar and mace. Here, I’ll tell you what to use: for the CIS, make Nute Gunray have the droid control ship, add in Hux and give him the Finalizer, add either old Leia or make... Holdo... (shivers).... pilot the Raduss. Just do that. And make a raid while you’re at it. Containing some sort of... Death Star? "scoed1227;c-1531193" wrote:
I am a free to play, and I am started to play in October 2017. I prioritized farming of fleet at the expense of other areas of the game. This means I was not able to unlock legendary toons others in my arena shard were able to, but was rewarded in the fleet arena by being in the top 20 sometimes as high as number 1. My concern is that my dedication to fleets will soon be undone leaving me in the dust in all areas of the game.
That said fleets did need a shake up. But rewriting the rules completely seems a bit harsh. Am I going to regret my dedication to fleet? I don't know but I am worried I will be punished for putting it first. I would prefer they shook things up slowly by adding new ships, and reworking old ones like they do in other areas of the game.
I'm gonna bet that if you've developed your fleet to this degree you'll be fine. Your ships and their pilots will still be fully developed, you'll just have to learn how they play now. You might even end up better off, who knows?
I agree with you that we need lots more ships, but by making them dependent on pilots, they kind of painted themselves into a corner. They can't make a ship unless it has a piolt, and a lot of ships don't have pilots in the game yet. Not to mention all the pilots walking around with any ship yet."HanSwolo13;c-1531220" wrote:
GIVE US MORE SHIPS!
As you said, there are only 32 ships—including the 4 capital ships. Of those 32, 21 are bad—including 2 capital ships.
Depending on how thorough the rework is, we could potentially get 21 new, usable ships.
Bottom line: fix the ships we have now before putting out new ones."evoluza;c-1531599" wrote:
"NicWester;c-1531422" wrote:
"HanSwolo13;c-1531220" wrote:
GIVE US MORE SHIPS!
As you said, there are only 32 ships—including the 4 capital ships. Of those 32, 21 are bad—including 2 capital ships.
Depending on how thorough the rework is, we could potentially get 21 new, usable ships.
Bottom line: fix the ships we have now before putting out new ones.
They du with "Reinforcement abilitys"
Don't complain now, when you don't know the new stuff that comes!
We said the same about Sith Raid rewards before they were "fixed"....and the TW scoring system. As such, you can understand why my faith in the "new stuff" is very mixed with trepidation.
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