"Kyno;c-2096849" wrote:
They have explained where they are coming from with the "data", and they have other places where they monitor and talk with players.
agree or dont, they have some information about the situation. There are also other points that can be made:
- if a player has something going on IRL, anything not rewards based would probably be the first thing they dont play.
- not everyone will use it. plain and simple, a mode like this will without a doubt have the lowest % of interaction compared to modes that give rewards.
unfortunately there is no "simple compromise", once it is in game people are going to ask for upgrades and QOL, its a game feature and it would need attention as time moves on. in for a penny in for a pound.
I think the last reason there is one of the main reasons we have been dragged on for a while with a maybe, and now its more of a hard no. At one point it was considered, but now the long term investment of resources is just not something they want to considering investing in, because it would start to limit their ability to put out content.
Think about it, since the JG has been introduced, how many times have you redone events just for something to play?
from a business sense (not $$) it makes sense, its a large (and continuing) investment for a lower/unknown gain.
How can you say a sandbox mode - where you fight your own roster or created teams for testing will without a doubt have the lowest % interactions of all game modes? Just because other modes give rewards? I think you are 100% wrong
Did you intentionally not think about the players who...
Will finish their dailies in 10 minutes and spend hours playing in sandbox because they are bored and have nothing else to do in the game... or
Will play sandbox mode but have semi retired from competitive play so dont care about progressing they just want to use what they have unlocked for fun... or
Are super competitive and will want to test out every combination possible... or
The streamers who will record and post free publicity for the game on youtube by making their own creative videos using sandbox mode... or
The little kids who just like playing something for entertainment and dont really understand progression... or
I could keep going on there are a lot of types of players that would use sandbox mode MORE THAN REWARD MODES. Some may even say the majority of active players would.
Actually I can only think of a couple player types who would play rewards modes stuff more frequently than a sandbox mode =
lazy people and
people who only care about progression.
if you only care about progression then that means you do care about progression. If you care about progression as a #1 goal then your obviously competitive. Everyone who's competitive would want to experiment and make good use of a sandbox mode to improve their game knowledge and test out their teams before actual combat use. So people who care about progression only would by default use sandbox mode.
That leaves just lazy people. Oh and people who are super busy in real life which I doubt is a significant portion of the player base. Most people play phone games because they have additional spare time not because they are super busy in real life. Maybe I'm wrong and my doctor is playing star wars in between surgeries to get his 600 in and hitting the tank. Really doubt this is any sizable amount of CGs target market...
Anyways that just leaves lazy people
So your saying most of the player base is lazy and wont use a sandbox mode because there is no in game reward for their time investment?
Do you have any data to support your case? Or your just making up stuff to support CGs lack of excitement about being asked to make a sandbox mode.
But your thinking highlights exactly what's wrong with CG in my opinion.
Your thinking is essentially that people wont play it because there is no in game reward.
The reward is knowledge, actually playing the game, theory crafting and experimenting but all of this is meaningless to you and CG because it can not be boxed up and sold in q bundle for Crystal's. That's the real truth and reason why there will never be a sandbox mode. In the end your probally right. If they did make a sandbox mode it would be so broken (like 100 Crystal's for 1 test fight) that no one would use it and it would be the event played by the lowest % of people. (Only because CG would try to monetize it heavily)