"CG_Tusken_Meathead;c-2353292" wrote:
"Ostineitor;d-255311" wrote:
We are all struggling with changing mods from one character to another for various events. One thing that wastes a lot of time is just putting all the mods back in place once the event is over.
Would it be possible to get a system to mark the default mods mounted on a character and with a single button rearrange the whole roster?
Also it would be nice to be able to exceed the limit of 1000 unassembled mods, because nowadays, especially the older accounts, they have a lot of mods.
My guess is, while something like this would definitely be nice, it would require an entirely new system to be build around the feature.
Folks are aware of Mod Management on the team.
My suggestion for your 1000 Mods is go through them and get rid of the ones that don't have any promise.
I'm currently sitting on 20 Mods that haev potential (Pre seeing if they get any good jumps)
But I will suggest that we look into a larger inventory or why it's set to 1000 .
While I agree that mod inventory problem can usually be solved with mod clean out. It's not just leftover mods that are the problem. When the expansion in characters since mod were added 500 inventory isn't enough. If you are doing a full roster re-mod, re-modding teams for LSTB, or switching between TM modding and GAC modding 500 isn't always enough so you have to put mod on a character then pay to take them back off because of the inventory.
With LS TB once I've re-modded 6 teams between pulling the mod off what was on the characters I'm using, pulling different mods off other character for those teams my mod inv shots up and that is only 6 teams. I shouldn't have to pay double because I have to equip mods on a character in order to swap them then pay to take them back off just because the inventory hasn't keep up with the number of characters release, the number of different mod set based on the game mode and so on.