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Smithied's avatar
9 years ago

R2D2 Full Review & Character Guide

https://youtu.be/wbMLNaKYqCg

R2D2 is here!!

Full Review & Explanation of the brand new droid, including how to run him and how to mod.

Lots of gameplay in different teams as part of the EA Gamechangers program

What do you think of R2D2?

36 Replies

  • Do we even see a point in throwing my R2 with my zader led team? TFP, Boba, Zidious, and palp?
  • I currently run Zoba lead with Zylo, R2 and Chaze with success. My attackers, Zoba,Zylo and Chirrut all are 70 to 80 percent crit chance And have 230 to 266 crit damage with Zoba's and R2's modifiers. In addition they rarely miss now thx to R2. Speeds are only 220 to 268 but am working on that. Thank you very much for adding the new toon EA!
  • How does he do in Haat? That's my biggest concern and my guild can still only make it halfway thru phase 3. I've got too many other teams to gear if R2 doesn't bring much to the table for any phase.
  • "Ploosh;c-1066814" wrote:
    How does he do in Haat? That's my biggest concern and my guild can still only make it halfway thru phase 3. I've got too many other teams to gear if R2 doesn't bring much to the table for any phase.


    +1
  • I could see R2 being really useful on phase 3 since stealth prevents counter attack. Combine him with a Teebo lead, and that's a lot of counterattacks and turn meter gain the B2 doesn't get.
  • "Caedas;c-1067589" wrote:
    "Ploosh;c-1066814" wrote:
    How does he do in Haat? That's my biggest concern and my guild can still only make it halfway thru phase 3. I've got too many other teams to gear if R2 doesn't bring much to the table for any phase.


    I'd really love to see an answer to this.


    https://www.youtube.com/watch?v=tvnlvVjsQjI#t=110.923015

    My comment to Smithie D after watching the video:

    I'm thinking the fact that triggering exposes reduces all resistance allies' cooldowns under Zeta Finn lead means that there's no point to holding back on them to make sure smoke screen is up as triggering them will reduce its cooldown anyway.

    Bearing that in mind, I would probably not use Poe's taunt until after the topple ends to land more exposes and be more likely to topple it in 1 turn every time.


    I run my droids on phase 4 and it is quite tricky to get Jawa Engineer to buff my droids reliably since they perpetually have 50% tm and he gives them all 45%. This effectively makes Recalibrate a 1 turn buff so extremely precise timing was necessary. By always toppling with Jawa Engineer and getting his speed to 269 (counting the 50 from his unique) I was able to reliably have his crit chance buff up for the airstrike because the toppled tank has a speed of roughly 89 (this is counting the 2nd valor bonus as gained, but not in the calculations). So I would have been good with him as a buffer at speeds of 188, 267, or 356 or very close to it, though only a 188 speed is impossible for Jawa Engineer in a droid group.

    This was on NAAT, not HAAT, but the same principle should apply even if the precise needed speed may be different. I think that making sure to topple with R2 would enable you to figure out a good speed that works (can't be too slow OR too fast), and you'll deal some massive damage.

    Very cool video. Reminded me a lot of running NAAT with my droids due to the short term buff on a longer cooldown.

    Random aside: In my testing to maximize my droids' damage, I discovered that speed down has absolutely zero effect on the toppled tank so there's no need to worry about that mechanic throwing a wrench into your timing.

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