AnFran08
3 years agoNew Ace
Raid Economy+Skill Squish=Crummy
The basic experience of a game should be that when you achieve progress, you should feel rewarded and happy.
In the past couple weeks I have been relegated in GAC after winning, and then given reduced rewards for raids. Just experientially…outside any rationales or math or conversion rates or screeds about managing resources better…it sucks. It’s the exact opposite of what achievement should feel like. That’s bad game design. And bad community engagement. Plain and simple.
And it’s clear these things are tied together and that the devs have just decided that their primary tool to compensate for lost revenue from a smaller player base is to take away resources to make the smaller remaining pool have to spend more. Fine. They’re a business. Totally get it. But have to think there are some better tools to try to get creative with that won’t leave players feeling like they are losing out after winning.
In the past couple weeks I have been relegated in GAC after winning, and then given reduced rewards for raids. Just experientially…outside any rationales or math or conversion rates or screeds about managing resources better…it sucks. It’s the exact opposite of what achievement should feel like. That’s bad game design. And bad community engagement. Plain and simple.
And it’s clear these things are tied together and that the devs have just decided that their primary tool to compensate for lost revenue from a smaller player base is to take away resources to make the smaller remaining pool have to spend more. Fine. They’re a business. Totally get it. But have to think there are some better tools to try to get creative with that won’t leave players feeling like they are losing out after winning.