Forum Discussion
9 years ago
"KeKattia;648076" wrote:
You have some good ideas there but I see one little problem. You say damage is accumulated until a threshold when the phase is beaten and then you move to the next phase that means that still technically one player could do enough damage to hit the threshold. I know that you also suggest Rancor becoming stronger with each toons turn but still in theory that doesn't completely eliminate the problem.
That issue I think can also be addressed by guild leadership to work out a scheme that can help everyone.
What I absolutely agree with is that rewards should be tiered and not given by rank. In my guild you can do 2mil damage and not even make the top 20 anymore despite relatively speaking being only a bit behind the first.
No. each player plays each phase consecutively regardless of the phase being beaten or not.
Total damage accumulated to call a stage "beaten" no longer has any bearing on collectively unlocking the next stage or locking the previous stage. It happens for each player. Player P1 once, unlocks the next phase, regardless of how much damage was dealt.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,161 PostsLatest Activity: 2 hours ago
Community Highlights
- CG_Meathead3 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 2 hours ago
- 3 hours ago
- 4 hours ago