zizou9810
9 months agoSeasoned Newcomer
Regarding GAC and PvP
Hi guys.
I write this knowing this is not the proper way of submitting suggestions. But for us to discuss.
I dont know about you, but Im kind of boring and frustrated with the current GAC matchmaking system. Yes, another thread about this. I know.
I'll try to add my two cents on the topic.
As far as I understand, the current system is designed for us to eventually reach to a certain point where we end up getting 50% wins and 50% defeats. We might not get that results in short terms, but in the long run the way matchmaking is designed takes us to that point.
This means: it doesnt matter if you are good. If you know how to pilot your guys. Even if you decide not to play a single battle and give away a whole round. If you get back to the game, youll end up compensating those rounds.
Now, if you happen to unlock new toons, or to invest in a particular datacron set, particularly in the lower leagues, where people doesnt have all GLs and important toons and ships, you might get lucky with a specific datacron set and take advantage of that.
It doesnt matter. The point here is: you might rise your daily and regular crystal income if you start getting all the unlocks. But as matchmaking regards, youll end up getting 50-50 win/loss ratio eventually.
This is boring and its, from the scratch, designed to be boring.
Why?
Because the idea behind it is to somehow make the crystal income and economy predictible and managable. I dont have a problem with that. I have a problem with the fact that right now the game binded that economy control with the pvp gamemode.
They should separate both. Cant say how. Thats the piece mostly opened to discussion .
I can imagine they want to give us different cystal income according to our progress on the roster and the unlocks. You can see the higher the league, the better the crystals. But again, that doesnt have anything to do with your win/loss ratio, but with your progress on the Journey guide mostly. Because, eventually, youll end up getting one win and one loss.
So, I dont know, maybe they could just remove crystals from GAC. And maybe give the usual average crystal income for every league as a daily or weekly income accoring to your progress in the journey guide. Maybe introducing some changes there, so they can include conquest characters and other marquees. This way, the can incentivate us to progress torward our rosters, and leave pvp with a decent matchmaking system. This gamemode might give other pvp oriented rewards or just some kind of prestige system with ranking and such. Big streaming tournaments. Not sure actually, I should hear from the most experienced players here.
But I think the idea behind this thread is: unbind the crystal income system from the pvp system.
I write this knowing this is not the proper way of submitting suggestions. But for us to discuss.
I dont know about you, but Im kind of boring and frustrated with the current GAC matchmaking system. Yes, another thread about this. I know.
I'll try to add my two cents on the topic.
As far as I understand, the current system is designed for us to eventually reach to a certain point where we end up getting 50% wins and 50% defeats. We might not get that results in short terms, but in the long run the way matchmaking is designed takes us to that point.
This means: it doesnt matter if you are good. If you know how to pilot your guys. Even if you decide not to play a single battle and give away a whole round. If you get back to the game, youll end up compensating those rounds.
Now, if you happen to unlock new toons, or to invest in a particular datacron set, particularly in the lower leagues, where people doesnt have all GLs and important toons and ships, you might get lucky with a specific datacron set and take advantage of that.
It doesnt matter. The point here is: you might rise your daily and regular crystal income if you start getting all the unlocks. But as matchmaking regards, youll end up getting 50-50 win/loss ratio eventually.
This is boring and its, from the scratch, designed to be boring.
Why?
Because the idea behind it is to somehow make the crystal income and economy predictible and managable. I dont have a problem with that. I have a problem with the fact that right now the game binded that economy control with the pvp gamemode.
They should separate both. Cant say how. Thats the piece mostly opened to discussion .
I can imagine they want to give us different cystal income according to our progress on the roster and the unlocks. You can see the higher the league, the better the crystals. But again, that doesnt have anything to do with your win/loss ratio, but with your progress on the Journey guide mostly. Because, eventually, youll end up getting one win and one loss.
So, I dont know, maybe they could just remove crystals from GAC. And maybe give the usual average crystal income for every league as a daily or weekly income accoring to your progress in the journey guide. Maybe introducing some changes there, so they can include conquest characters and other marquees. This way, the can incentivate us to progress torward our rosters, and leave pvp with a decent matchmaking system. This gamemode might give other pvp oriented rewards or just some kind of prestige system with ranking and such. Big streaming tournaments. Not sure actually, I should hear from the most experienced players here.
But I think the idea behind this thread is: unbind the crystal income system from the pvp system.