"MrRandyWatson;c-2421709" wrote:
"herd_nerfer;c-2421690" wrote:
"ShadowJediKnight;c-2421634" wrote:
They cut the rewards by 70%. After the community called them out, they returned 20%. At the end of the day, they cut our rewards by 50%. And they think they can get away with this.
Tell the truth - you made up those numbers didn't you? Can you show me some actual math that supports the statement that they cut our rewards by 50%? If you can't show us how you arrived at these numbers then stop using them. It's simply not true.
I do think we're getting less now - and I'm not happy about that - but we've got much greater access to a lot of things that we didn't have before AND we have a choice of what rewards we take and when we take them. It's going to take some time to figure out exactly where the new pressure points are and formulate a strategy to work around them.
In my opinion there are still things that CG needs to do to right the boat - more consistent access to bronzium wire scrap, credits, and ship building materials for instance - but throwing out ridiculous numbers just ensures that they'll ignore your post and might actually convince another player who hasn't done their due diligence that you're stating facts, when you aren't. All that does is create noise that makes the conversation more difficult to parse for someone that cares to try.
"kukoc2929;c-2421688" wrote:
Probably it was addressed but why keep the Sith RAID on for 3 days since we finish it in 20 min ??? with that animations running from one cinematic to another ... i just hope its just a BUG.
This is an artifact of retro-fitting the old raid system into the new one. It won't change and if you think about it - it wouldn't matter if it did - your guild can still only earn raid tickets at a fixed maximum rate. If everyone always got 600 tickets a day and your guild is full, at best you would be able to launch it every three days. So instead of getting your rewards an hour after someone cleared the raid, now you get your raid rewards right before the next one starts. Your employer probably does the same thing with your paychecks. There's literally no difference except for that first raid - you have to wait a couple of days for the rewards. After that, you're back on schedule and it never matters again.
I'm not sure why people are so focused on this - this is literally a non-issue but it's taking up a lot of oxygen in the conversation.
1. Your guild actulaly completed the raid Monday morning but won't receive payout until Wednesday.
2. The next GAC round locks Monday night.
3. That raid currency could be used to get a character from G12 to R3 which makes them and their team now Datacron eligible.
You're honestly suggesting that's not a big deal? Its new to this raid system and its a step back.
Your point about the paycheck is actually perfect. You used to be paid every day but now your employer is saying they will pay you once a week. You're honestly suggesting thats not a difference that people should take note of?
Yes, I'm actually saying that after the first raid it makes absolutely no difference - just like after that first paycheck it makes absolutely no difference. You still get paid exactly the same thing that you would have got paid if you got it the day of - the only difference is waiting a few days. Does it make a difference right now today? In your case, yes, apparently. After next week it means nothing - makes no difference at all. None.
"Gawejn;c-2421707" wrote:
Yes, i know this post. I asked about base data. I didnt agree with it, so couse of that i did math. From my calculations for mk1 it is 33% nerf. Minimum. If you dont wanna belive me you can do the math. My base data was 30 days, maxed tickets 4 raids rewards so credits, ship credits, mods materials, , guild tokens, gear from pit, haat hstr ( no full gear and only can be obtained for mk1). Cpit data only credits. Place in hstr 8 and cpit 22.
29k mk1 less per month.
Mk2 and mk3 comparison is different calculation.
It was very simple math.
So you did the math based on above average performance in the raids you mentioned. That immediately skews your numbers to YOUR situation and not the average player. Everyone is getting the same rewards in the new raids so to make an apples to apples comparison you can't use outlier data.
Did you account for the Mk2 and Mk3 currencies or is your 33% figure only considering Mk1?
Edit: just re-read your post and caught the "Mk2 and Mk3 comparison is different calculation" - but you can't say that rewards are being nerfed by 33% and leave out two of the components of the rewards. Mk3 buys relic mats that cost lots of G12 gear to produce. Mk2 buys G12 gear that you were getting in other raids. Those rewards are very relevant to the comparison and to leave them out and say, "our rewards are being nerfed by 33%" is disingenuous at best.