While you're investigating this Tagging issue that might make the mission harder, could you please also investigate the Pirate re-spawning after all the Jawas are dead, which might save us a bit of unfair DoT & retribution damage?
Yeah, I've always said that the thermals would be a catastrophe, I just wasn't at all certain that it would be the scavenger self-tag, given everything they were saying about making the mission "somewhat more difficult" rather than "a flaming clusterfragg of doom".
"They'll be monitoring".
heh.
I have an idea, Meathead!
What if, and I know this sounds absolutely insane, but what if you TEST IT before the fix goes live and see how many shards you get with a protection-modded Inquisitors squad with max tenacity. I mean, just give every mod a maxed out Tenacity secondary, just for fun. See how well that works.
I'd love to see your internal numbers on shards earned with r7 squads that way, but even if I can't see them, I still think that TESTING is better than MONITORING.
So why not, as demented as it may seem, why not try that testing thing first.
Also, too, don't say that something is going to make the mission "somewhat more difficult" if you're going to change the success rate from 95%+ to < 5%. And if you don't understand how this change would completely destroy Inquisitor squads given the existing potency on Scavenger and the available tenacity on player's Inqs and mods, have a developer explain it. Because "somewhat more difficult" is so laughably far from the actual effect that it comes across as dishonest. Really. I hate to say it, but it actually does sound like you're lying, and I don't think you want that.
PR is an art not a science, I admit, but there's a difference between being gentle in your delivery and being so far from the truth you both lose credibility and cause even greater outrage.
If you were speaking of a larger fix, not merely a tag fix but also nerfing Scavenger's potency or some such, then I would wait and see what the final difficulty is. But we know what the difficulty will be if you fix the tag and don't change anything else, and "somewhat more difficult" does not honestly describe it.
Also agree that if the fix means that the success rate drops any more than 'slightly', then the announcement was at the least, poorly worded. For reference - we get 'slightly more' crystals when buying them from the web store (5%). I could even get on board with saying that 'slightly more' could be up to 10%.
Too many guilds were getting a high amount of shards. They can't allow us to unlock something so quickly in TB, so they need to make it stupid difficult, or have an absurd amount of RNG involved, like the KAM mission.
Hence, you will be allowed 3 shards per TB for the next 3 years of ROTE TB and you'll like it!
Hence, you will be allowed 3 shards per TB for the next 3 years of ROTE TB and you'll like it!
Don't worry! They'll sell you a new Inquisitor for $1k starting 18 months from now and 6 months after that they'll give it an Omi that makes all inquisitors immune to %Health based damage.
Later today I'll be doing research on the viability of different team comps with different strategies at different levels of Operations filled.
Barbarossa on Discord has been doing some of this already and initial numbers are... interesting.
At 0 platoons filled, it's a nightmare hellscape with no victory possible. With 2 platoons filled on each of p2 and p3 planets that can affect the Reva mission it's ... highly unlikely. With 4 platoons the initial estimate was a 10% success rate, though we would probably increase that some as we refine modding and strategy. Only with all platoons filled on both days was the success rate similar to previous success rates.
Now that sounds bad! But... it's better than I thought? I didn't expect that Operations would make such a difference, TBH. If this initial testing holds up it will mean that the numbers will be down but not by much for 6-Op guilds, but everyone else will absolutely struggle.
And perhaps that's exactly what CG wants, but it's not in line with what they said about making the mission "a little harder". Again, it makes it a nightmare hellscape for guilds who aren't finishing platoons. But maybe CG thinks it just isn't that hard to fill the Ops missions on those 2 days? IDK.
in any case, I will be providing more info as I get it.
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