Ichiraikou
6 years agoNew Spectator
Rework idea's for Jedi Consular, Jedi Knight Guardian and Luminara Unduli
Jedi Consular
Jedi Knight Guardian
Luminara Unduli
Visas Marr
This is an idea for a Light Side Healer team (5th most likely Barriss Offee). I don't think they will be meta but they will be a useful team.
As always tell me what you think.
Spoiler
Light Side, Healer, Galactic Republic, Jedi
Well rounded Healer with a balanced mix of Offence and Defence.
Saber Strike (Basic)
Deal Physical damage to target enemy with a 50% chance to reduce Cooldowns by 1. If Jedi Consular is below 50% Health, chance to reduce Cooldowns is increased to 100%.
Jedi Healing (Special) (Cooldown: 3 turns)
Each ally Recovers Health equal to 40% of Jedi Consular’s Max Health. All Light Side Healer allies and allied Jedi Knight Guardian gain Speed Up for 2 turns.
Attack as Defence (Special) (Cooldown: 3 turns)
Deal Special damage to target enemy and recover Health equal to damage dealt. If Jedi Consular is below 50% Health, this attack deals double damage. This attack can’t be Evaded.
Light Side, Healer, Galactic Republic, Jedi
Well rounded Healer with a balanced mix of Offence and Defence.
Saber Strike (Basic)
Deal Physical damage to target enemy with a 50% chance to reduce Cooldowns by 1. If Jedi Consular is below 50% Health, chance to reduce Cooldowns is increased to 100%.
Jedi Healing (Special) (Cooldown: 3 turns)
Each ally Recovers Health equal to 40% of Jedi Consular’s Max Health. All Light Side Healer allies and allied Jedi Knight Guardian gain Speed Up for 2 turns.
Attack as Defence (Special) (Cooldown: 3 turns)
Deal Special damage to target enemy and recover Health equal to damage dealt. If Jedi Consular is below 50% Health, this attack deals double damage. This attack can’t be Evaded.
Jedi Knight Guardian
Spoiler
Light Side, Tank, Galactic Republic, Jedi
Tenacious Tank that is tougher at low health and strongest with Healer allies.
Saber Sweep (Basic)
Deal Physical damage to target enemy and inflict Offence Down for 2 turns. If target enemy has Offence Up or Tenacity Up, this attack can’t be Resisted.
Saber Throw (Special) (Cooldown: 3 turns)
Jedi Knight Guardian gains Defence Up for 2 turns. Then deal Physical damage to all enemies, dispel all buffs from them, and inflict Ability Block on them for 1 turn. If all other allies are Light Side Healer, Ability Block can’t be Dispelled. This attack can’t be Evaded.
Defend the Order (Unique)
At the start of battle, Jedi Knight Guardian gains +25% Potency and +25% Counter Chance for each Light Side Healer Ally. In addition, Jedi Knight Guardian has +50% Tenacity and Health Steal, doubled while below 50% Health.
Light Side, Tank, Galactic Republic, Jedi
Tenacious Tank that is tougher at low health and strongest with Healer allies.
Saber Sweep (Basic)
Deal Physical damage to target enemy and inflict Offence Down for 2 turns. If target enemy has Offence Up or Tenacity Up, this attack can’t be Resisted.
Saber Throw (Special) (Cooldown: 3 turns)
Jedi Knight Guardian gains Defence Up for 2 turns. Then deal Physical damage to all enemies, dispel all buffs from them, and inflict Ability Block on them for 1 turn. If all other allies are Light Side Healer, Ability Block can’t be Dispelled. This attack can’t be Evaded.
Defend the Order (Unique)
At the start of battle, Jedi Knight Guardian gains +25% Potency and +25% Counter Chance for each Light Side Healer Ally. In addition, Jedi Knight Guardian has +50% Tenacity and Health Steal, doubled while below 50% Health.
Luminara Unduli
Spoiler
Light Side, Healer, Leader, Galactic Republic, Jedi
Master Healer that uses her wisdom to allow her allies to perform at their best.
Patient Strike (Basic)
Deal Physical damage to target enemy and apply Evasion Up to all Light Side Healer allies for 2 turns.
Flow of the Force (Special) (Cooldown: 2 turns)
Deal physical damage to target enemy. This attack can’t be Evaded and deals 5% more damage for each status effect on all units.
Master Healer’s Blessing (Special) (Cooldown: 4 turns)
All allies Recover Health equal to 20% of Luminara’s Max Health at the start of their next 3 turns. All Light Side Healer allies gain Stealth for 2 turns. If Jedi Knight Guardian is an ally, she gains Critical Hit Immunity for 2 turns.
Master Healer’s Wisdom (Leader) Zeta
At the start of battle, all Light Side Healer allies and allied Jedi Knight Guardian lose all Protection and gain that much Max Health. In addition, all Light Side Healer allies and allied Jedi Knight Guardian gain Offence equal to 5% of their Max Health, are immune to (Max) Health and Offence manipulation effects from other abilities and Status Effects, and take reduced damage from Percentage Health Damage effects.
Light Side, Healer, Leader, Galactic Republic, Jedi
Master Healer that uses her wisdom to allow her allies to perform at their best.
Patient Strike (Basic)
Deal Physical damage to target enemy and apply Evasion Up to all Light Side Healer allies for 2 turns.
Flow of the Force (Special) (Cooldown: 2 turns)
Deal physical damage to target enemy. This attack can’t be Evaded and deals 5% more damage for each status effect on all units.
Master Healer’s Blessing (Special) (Cooldown: 4 turns)
All allies Recover Health equal to 20% of Luminara’s Max Health at the start of their next 3 turns. All Light Side Healer allies gain Stealth for 2 turns. If Jedi Knight Guardian is an ally, she gains Critical Hit Immunity for 2 turns.
Master Healer’s Wisdom (Leader) Zeta
At the start of battle, all Light Side Healer allies and allied Jedi Knight Guardian lose all Protection and gain that much Max Health. In addition, all Light Side Healer allies and allied Jedi Knight Guardian gain Offence equal to 5% of their Max Health, are immune to (Max) Health and Offence manipulation effects from other abilities and Status Effects, and take reduced damage from Percentage Health Damage effects.
Visas Marr
Spoiler
Light Side, Healer
Offensive Healer with strong anti-Sith synergy.
Telekinetic Blast (Basic)
Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If the target is Sith, Visas Marr and her lowest-health ally recover 25% Max Health. If any debuffs where dispelled, reduce the cooldown of Dark Healing by 1.
Dark Healing (Special) (Cooldown: 8 turns)
Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover health equal to 35% of Visas Marr’s Max Health. If Visas Marr is at full health after using this ability, Revive a random defeated ally at 50% Health.
Piercing Strike (Special) (Cooldown: 4 turns)
Deal Physical damage to target enemy and grant all allies Defence Penetration Up for 2 turns. This attack ignores Protection.
Returned To The Light (Unique) (Zeta)
Visas Marr has a 60% chance to assist whenever another Light Side Healer ally attacks an enemy once per turn, increased to 100% when they attack Sith enemies. In addition, while Visas Marr has no debuffs, she has 100% Counter Chance and a 60% chance to assist whenever another non Light Side Healer ally attacks Sith enemies once per turn.
Light Side, Healer
Offensive Healer with strong anti-Sith synergy.
Telekinetic Blast (Basic)
Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If the target is Sith, Visas Marr and her lowest-health ally recover 25% Max Health. If any debuffs where dispelled, reduce the cooldown of Dark Healing by 1.
Dark Healing (Special) (Cooldown: 8 turns)
Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover health equal to 35% of Visas Marr’s Max Health. If Visas Marr is at full health after using this ability, Revive a random defeated ally at 50% Health.
Piercing Strike (Special) (Cooldown: 4 turns)
Deal Physical damage to target enemy and grant all allies Defence Penetration Up for 2 turns. This attack ignores Protection.
Returned To The Light (Unique) (Zeta)
Visas Marr has a 60% chance to assist whenever another Light Side Healer ally attacks an enemy once per turn, increased to 100% when they attack Sith enemies. In addition, while Visas Marr has no debuffs, she has 100% Counter Chance and a 60% chance to assist whenever another non Light Side Healer ally attacks Sith enemies once per turn.
This is an idea for a Light Side Healer team (5th most likely Barriss Offee). I don't think they will be meta but they will be a useful team.
As always tell me what you think.