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Jarpin3786's avatar
Jarpin3786
Seasoned Veteran
18 hours ago

Serious CG's error in advertising their new characters.

I know it's too late to write. You've already prepared a new Coliseum. But honestly, while the rewards for this Coliseum season were good, the representation of the new characters is terrible. Seriously, the new New Republic team is nothing without Drogan and Cara Dune. The new Remnant team is completely worthless and doesn't show any good results. These are your new marquees! Why are they so weak in the Coliseum? Where is a single adequate damage dealer among their new characters? I hope you'll somehow take this into account next season. Show what your new characters are capable of. And don't make them just support groups and mascots for the old ones.

The new characters are simply worthless. I'm completely disappointed. And the only reason to level them up is to get Rotta the Hutt and the new GL.

2 Replies

  • Jarpin3786's avatar
    Jarpin3786
    Seasoned Veteran
    7 hours ago

    All the new dummies of this Era consist entirely of support, tanks, and healers. And not a single adequate damage dealer. Take the previous Era, for example. It was full of strong damage dealers. And here, there's not a single one. I understand there are no Zetas and the like. But CG does represent its newest characters. But they did it so poorly, apparently thinking that everyone would level them up anyway because they'd be needed for the GL release.

  • Jarpin3786 wrote:

    Seriously, the new New Republic team is nothing without Drogan and Cara Dune. The new Remnant team is completely worthless and doesn't show any good results. These are your new marquees! Why are they so weak in the Coliseum?

    I don't know, it almost seems like half of their kits doesn't work against coliseum bosses. NR team rely on counterattacks, but for all of the bosses they have a way to shut down counterattacks. their new special effect "On the Run" deals max health damage, well guess who takes reduced damage from max health damage effects. half of Colonel Ward's Unique is Ability Block and Cooldown Increase, which Coliseum bosses are immune to, and Grogu deals 1 damage, which isn't appealing tbh, and most importantly no zetas

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