7 years ago
Ship Power and Character Gear Level
I have a question that I hope gets answered at some point in time.
I understand ship power being tied to other aspects of the game, it is smart and makes you experience and participate in the whole game.
Why is it tied to character gear level?
This has a lot of negative impacts on ships as a whole.
It does not allow for experimentation. It already takes a while to save up the necessary ship currency to level them up. It takes time to get the training droids and ability mats as well.
And now add in reinforcement ability mats. It adds up to a lot of time sinks quickly.
But what gear does is make it so none of that matters until you gear the ship characters up (Especially at top tier). So there is no experimentation. Everyone runs the same ships and the same characters that are multi purpose.
Tying ship power to gear level of the pilots seems to narrow the ship playing field. If that one link was removed the ship combinations would be busted wide open.
It is very easy to justify spending 6.5 million credits to level up sun fac, geonosian spy, cassia, etc... and star them up as well. If I believe I can utilize their ship at max power or very close to it, to see if he would fit into a solid ships combat team.
There is no room for experimentation without potentially wasting a lot of very hard to get gear.
I understand ship power being tied to other aspects of the game, it is smart and makes you experience and participate in the whole game.
Why is it tied to character gear level?
This has a lot of negative impacts on ships as a whole.
It does not allow for experimentation. It already takes a while to save up the necessary ship currency to level them up. It takes time to get the training droids and ability mats as well.
And now add in reinforcement ability mats. It adds up to a lot of time sinks quickly.
But what gear does is make it so none of that matters until you gear the ship characters up (Especially at top tier). So there is no experimentation. Everyone runs the same ships and the same characters that are multi purpose.
Tying ship power to gear level of the pilots seems to narrow the ship playing field. If that one link was removed the ship combinations would be busted wide open.
It is very easy to justify spending 6.5 million credits to level up sun fac, geonosian spy, cassia, etc... and star them up as well. If I believe I can utilize their ship at max power or very close to it, to see if he would fit into a solid ships combat team.
There is no room for experimentation without potentially wasting a lot of very hard to get gear.