Forum Discussion

almightywood's avatar
9 years ago

Squad Arena rewards revamp.

So I understand that scarcity is a valuable marketing tool, and a necessary one in a game like this. But when crystals are the lifeblood of this game, I think a bare minimum is necessary to be able to feel competitive.

Right now the average daily amount of crystals from all of the daily rewards and at the lowest possible PvP rank is 115. The amount of arena currency is 50 at that rank.

Now I get that you want people to compete and earn things, but if people can't even get enough to make one arena buy a day, and make enough crystals to make farming someone out of cantina worthwhile, then they'll quit.

I wouldn't want to push people to quit, just to buy. So here is my proposed Arena rewards revamp:

1 1000 Arena tokens, 800 crystals, 1 million credits
2 900 Arena tokens,750 crystals, 750,000 credits
3 850 arena tokens 700 crystals, 500,000 credits
4 800 Arena tokens 675 crystals 400,000 credits
5 750 arena tokens 650 crystals 350,000 credits
6-10 700 Arena tokens 625 crystals 325,000 credits
11-20 650 arena tokens 600 crystals 300,000 credits
21-50 600 arena tokens 575 crystals 275,000 credits
51-99 550 arena tokens 550 crystals 250,000 credits
101-250 500 arena tokens 500 crystals 200,000 credits
251-500 450 arena tokens 450 crystals 150,000 credits
501-1000 400 arena tokens 400 crystals 100.000 credits
1001-2500 350 arena tokens 350 crystals 75,000 credits
2501-5000 300 arena tokens 300 crystals 50,000 credits
5001-10000 250 arena tokens 250 crystals 25,000 credits
10,000 + 200 arena tokens, 200 crystals, 10,000 credits

Now the idea here is that no matter what people will be able to make 1 buy a day in squad arena as long as they finish their daily, which makes them feel like competing even in the lowest bracket.

The crystals revamp makes it so that people should be able to get enough crystals every day for a 50/50 100/100 refreshes of regular and cantina energy. Now they won't have to spend it on that, they could save up for a piece of gear or character shards from shipments.

What it does is it gives people opportunities to grow in different ways even without spending money or being good at the game without removing that need to buy to compete to reach the top. There's still enough extras up top that that desire to win shouldn't be quenched at all. Adding the higher amounts of credits would make people even more likely to spend crystals improving their rank.

Overall I think it would lead to better profits, more compeition, and more player longevity.

Anyone else have a point of view on this?

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