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"ABNRAS;560698" wrote:
"nachospimp7;560525" wrote:
"9Fingers;55853" wrote:
Thanks a bunch to all the self-entitled whingers who got the mods nerfed into the ground with all your "the sky is falling" hyperbole. I was having the most fun I've had in the game for ages - the game was getting stale. I was just starting to be able to tune up the characters that I want to use (Boba, FOTP etc) and now it's back to the same old meta squads again and gear grinding.
Agree back to the Old Boring meta. I was already theory-crafting so many comps. I guess I should Settle with my many lost millions...
Never saw the META starting to shift. All I saw was the same META with ridiculous stats.
Absolutely true. The meta was never going to change. Mods made great toons unstoppable. Nobody was going to mod up lousy toons just to get slaughtered.- Mods before the nerf seemed okay. Gear still mattered because mods were percentage based. In fact gear mattered even more. A 600 health gear award is much higher when it is doubled to 1200. But regardless things would have evened out with time. The problem is that mods did not provide enough. They are just more for the sake of more. Now if you could increase damage but it meant lower speed or lower health then it would have been interesting. Trade offs would have made character changes interesting and fun.
"WhiskeyPug;560531" wrote:
"nachospimp7;560525" wrote:
"9Fingers;55853" wrote:
Thanks a bunch to all the self-entitled whingers who got the mods nerfed into the ground with all your "the sky is falling" hyperbole. I was having the most fun I've had in the game for ages - the game was getting stale. I was just starting to be able to tune up the characters that I want to use (Boba, FOTP etc) and now it's back to the same old meta squads again and gear grinding.
Agree back to the Old Boring meta. I was already theory-crafting so many comps. I guess I should Settle with my many lost millions...
You lost millions of fake money while many lost thousands of real money with the way mods were. So QQ all you want
Pipe down, it's still a loss of resources and time and he has the right to be upset"DarthMasterShawn;560901" wrote:
Nerfing after selling is bad business practices it screws over consumers. I will be filing a BBB complaint this is not the first time they did this. Just wait you high horsers one day something you invest in will be nerfed then you will see the grief others have. Though not likely as your strat in game is to cry anytime anything comes out until; it is nerfed so your freeloading **** can be on level again. Guess what? Eventually us spenders will say F it and walk. I just did, many others have. What will you do when the game dies because none spend? Who will you cry to?
Bravo whiners you chased out many payers.
Yep, I hope EA gets hosed for this.- I was getting back into the game, the mods made it tougher.
"warmonkey;561735" wrote:
So to everbody that liked the mods that were way overpowered and made all previous gear obsolete, how much time and money did you spend maxing out ten toons for arena and raids? Did it turn your weak team into a powerhouse that could now destroy people's team that were 6 months old?
How do you think people that were on top felt when all their work was made obsolete overnight? My personal feeling was (can't say it, not appropriate here).
Why didn't you just get mods? They weren't hard to get.
Maxed out toons with mods would have always beaten mediocre toons with mods.- Why invest in other chars when you can invest in the meta chars?(under mods)
Because the characters actual abilities were a drop in the bucket compared to the effects of mods. That was a good thing. It allowed diversity. Invalidating gear was not cool. But that could have been solved with some better communication and heads up about the obsoletion of gear, not by selling the galactic gear pack.
Diversity is good. Old mods were good. - I completely agree with this everyone on here was complaining without even taking the time to look into the mods. Of course Rey hits like a truck, that's been the same for as long as anyone has played. But maybe, just maybe you could speed up your own characters and give them more offense and if you were smart add more protection to those with tons already and Rey becomes a joke.
Poor planning on CG to keep raids the same. That's just stupid when we were able to triple/quadruple damage and defenses... Did they not think about that at all?
But I loved the original mods and I spent a great deal of money on credit packs and cantina refreshes. Now all mods have different primary stats and they're trash.
I was on the phone for two hours trying to get my crystals back and they said sorry and referred me to the post that says "we made changes" "V1p3rdyn4sty;562936" wrote:
"Alexone;562062" wrote:
After testing arena a bit today, all i can say is this : it is an absolute shame that more people didn't have tier 5 mods leveled up in arena to compete for first place before the nerf. The arena games were so dynamic that it almost always came down to 2v2 in the end. That excitement is gone today, i lose at most one toon again in offense. Except against droids always the **** droids are OP. Unfortunately the whiners of swgoh are probably stay at home dads who enjoy doing the same **** thing over and over and doing it everyday. A solution could have been found without nerfing the mods and reverting to the same boring, stale arena game. So i guess i should thank the devs for 2 truly great days of real mods. I think for the first time i did 15 fights in arena just so i can get that rush. Today...cant wait for it to be over. Wish i never would have farmed mods so that i could complain together with 90% of the forum about them.
Ain't that the truth. The arena was epic for 48 hours. Exciting and wild.
Even the though people now think I am a EA fanboy for defending EA as they so have the right to change mods, I did like then to a degree. They are still useful today but not as op as of when they came out. Also to the above droids are not op. You know his often I can lose simply due to bad RNG? A lot.- It was exciting to a point all these numbers that no one ever dreamed of and characters who were out of the meta becoming good... But a lot of it was simply perspective... True Ugnaught could be buffed to crazy levels, but so could everyone else, all in all with but a very few exceptions all characters held thier place... Yes your charters were exceptional vs the people who hadn't caught up in mods yet and even those who had and it was fun to mess with the crazy stats. But it debased the rest of the progression system that we've worked so hard on so far. What does 25 agility mean on a gear price when a mod gives +47% offence by itself, what does 6 vs 7 star mean?
Now those things matter more than ever now that mods increase based on base stats... You actually have to care and invest in the characters you use as opposed to slapping mods on them and calling them viable. This is where mods should have been from the start but once you've seen these rediculous stats you feel like they've been taken away from you, but even still 5s used to have 50k hp and protection combined, now mine has 55k protection alone. I'm not saying it's perfect but it's closer to what it should have been than before.
Again I think if the mods stayed where they were for longer the meta would have remained exactly where it was before, your hyper modded CUP would have fallen back down to your never used stack as Rey went farther and farther up the popularity charts. It's all relative and now the stats are relative to the gear that you've already invested in.
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