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III9FingersIIII's avatar
9 years ago

Thanks a bunch for the mod nerf self-entitled whingers

Thanks a bunch to all the self-entitled whingers who got the mods nerfed into the ground with all your "the sky is falling" hyperbole. I was having the most fun I've had in the game for ages - the game was getting stale. I was just starting to be able to tune up the characters that I want to use (Boba, FOTP etc) and now it's back to the same old meta squads again and gear grinding.

96 Replies

  • The mods should have dropped more like omegas, then it would have been okay. Everyone would have a few mods to work with at the outset, then another one every day or couple of days at lvl 80, with extra dropping in raids. You gain your advantage slowly, and the whales could do a few refreshes with the initial event and have maybe double or triple the mods.

    Instead, we had whales doing precraft 2.0 and buffing out 10-15 toons with full 5* lvl 15 mods overnight, tripling their power. So sorry you guys went all-in for pre-craft 2.0 then saw it get APPROPRIATELY nerfed.

    3x power in a flash is not a modification. 10-20% buffs in certain areas of your choosing to create a more balanced player, or magnifying their strengths would be WAI.
  • "Fodder1978;563204" wrote:
    The glass ceiling between "blue bloods" - the long timers and whales, and the "new men" - those coming on behind them, the following wave - seems set to continue.

    Basically, what happened for two days was that second stringers could compete with the old guys, the ones blocking gcw and arenas up and creating a threshold beyond which other players couldn't pass.

    Basically the new men wanted to catch up with mods. The blue bloods wanted to stay ahead, and complained. The mods got nerfed, the new men lost out worst. Sent back where they belong, to quote one poster.

    This was politics, not game breakage.


    "Fodder1978;563204" wrote:
    The glass ceiling between "blue bloods" - the long timers and whales, and the "new men" - those coming on behind them, the following wave - seems set to continue.

    Basically, what happened for two days was that second stringers could compete with the old guys, the ones blocking gcw and arenas up and creating a threshold beyond which other players couldn't pass.

    Basically the new men wanted to catch up with mods. The blue bloods wanted to stay ahead, and complained. The mods got nerfed, the new men lost out worst. Sent back where they belong, to quote one poster.

    This was politics, not game breakage.


    Pvp shard mates all started around the same time as each other. If advantages are gained over time, there's no reason to give the weaker players the opportunity to catch up overnight. They should have played smarter and spent more over the last six months of gameplay (late Dec. server here).
  • "Demontia;563189" wrote:
    "warmonkey;561735" wrote:
    So to everbody that liked the mods that were way overpowered and made all previous gear obsolete, how much time and money did you spend maxing out ten toons for arena and raids? Did it turn your weak team into a powerhouse that could now destroy people's team that were 6 months old?

    How do you think people that were on top felt when all their work was made obsolete overnight? My personal feeling was (can't say it, not appropriate here).



    Well since I dropped like 500.00 on the game at tax tkme and wife was gonna shut my phone off for playing the game to much, I say i put my money and time in. So when they introduce a new feature run it for 2 days because a whinning person cries about it it **** me off. I liked the mods spent all my credits and crystals saved up from not purchasing anymore. Its bull crapo


    Sorry pre-craft 2.0 didn't work out for you as intended.
  • "9Fingers;55853" wrote:
    Thanks a bunch to all the self-entitled whingers who got the mods nerfed into the ground with all your "the sky is falling" hyperbole. I was having the most fun I've had in the game for ages - the game was getting stale. I was just starting to be able to tune up the characters that I want to use (Boba, FOTP etc) and now it's back to the same old meta squads again and gear grinding.


    Everyone's a f'ing hypocrite.
  • "GeorgeRules;563206" wrote:
    "masters;563194" wrote:
    What's a whinger?


    Someone who demands a new toy when someone else gets one. Essentially a spoilt brat who expects something and moans until they get it.


    And what are they called if they don't get it?
  • "TommySitt;563237" wrote:
    "Demontia;563189" wrote:
    "warmonkey;561735" wrote:
    So to everbody that liked the mods that were way overpowered and made all previous gear obsolete, how much time and money did you spend maxing out ten toons for arena and raids? Did it turn your weak team into a powerhouse that could now destroy people's team that were 6 months old?

    How do you think people that were on top felt when all their work was made obsolete overnight? My personal feeling was (can't say it, not appropriate here).



    Well since I dropped like 500.00 on the game at tax tkme and wife was gonna shut my phone off for playing the game to much, I say i put my money and time in. So when they introduce a new feature run it for 2 days because a whinning person cries about it it **** me off. I liked the mods spent all my credits and crystals saved up from not purchasing anymore. Its bull crapo


    Sorry pre-craft 2.0 didn't work out for you as intended.


    Its not the whole fact of them tunning the mods, its the way they did it. They didnt do a happy medium in which case shows how the company is. Ive played many online games that has done this and guess what they are no longer around or if they are have lost a lot players old and new. Yes the mods probally were over powered. It would have also i think got more money flowing back into the game as oppossed to now

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