"dogwelder79;c-2415397" wrote:
"BubbaFett;c-2415396" wrote:
"dogwelder79;c-2415395" wrote:
"BubbaFett;c-2415390" wrote:
"dogwelder79;c-2415377" wrote:
"ragnoris;c-2415318" wrote:
Just put an energy cost to the sandbox mode and allow crystal refresh and it’s nice and monetized. For that matter you could make it where each degree of customization has an associated cost to it and really get the micro transactions going.
Good idea! Let's spend crystals and energy on a mode with no rewards and no fun.
Who says it needs crystals and energy?.... There are plenty of other very simple mobile games that have a sandbox mode that costs absolutely nothing...
The person I quoted literally says "Just put an energy cost to the sandbox mode and allow crystal refresh and it’s nice and monetized. "
Fair....
I still assert that there are plenty of other mobile games that offer sandbox and challenge modes that literally cost the players nothing.....
So you agree with me that it was a ridiculous suggestion. Thanks.
Just curious how is it a ridiculous suggestion? How would you go about monetizing a sandbox mode? Note I never asserted that it needed monetization, just provided an idea of how to do it, directly in line with the conversation that CG will not introduce a sandbox mode as they can not monetize it.