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LetoIIAtreides's avatar
LetoIIAtreides
Seasoned Newcomer
2 months ago

The fact that your whole conquest can get screwed by RNG is infuriating

Hi,

basically title, i am ok with with the conquest experience being grindy and rewarding engagement but the disk mechanics is purely infuriating. 

The first thing to change is the possibility to roll several time the same disk on the same node. this is a small that would improve experience tremendously. 

Second is that every disk should roll at least once if you capture all the disk nodes 

third is an added feature in the conquest pass + to remove RNG (a store or something), i understand that this one will be divisive but if i pay 35.99 euros for conquest, i expect to not be gated by RNG. 

thanks for reading today's rant of the guy who only rolls awfull disks midway through sector 3 

  • I've always been of the opinion that if you need any particular discs, perhaps you aren't supposed to reach the red chest.

    Probably unpopular.

    • Rius_975518199's avatar
      Rius_975518199
      Rising Vanguard

      I would think unpopular, and elitist. “Particular” disks don’t just make conquest red crate possible for smaller rosters, they make certain feats a lot more efficient for everyone, when the game is super busy. Something clearly taken into account with the design of many feats. If I had bad datadisk luck on a round I purchase conquest pass plus to be more efficient, I would be frustrated too. Availability of roster already gives varied difficulty levels, why should datadisks vary players experience to such an extent too? Serves no purpose as investing in squads or purchasing conquest pass will not address bad datadisk luck.

    • Tenebrae-3626's avatar
      Tenebrae-3626
      Seasoned Veteran

      Think of it this way, if we didn't have a good disk setup, a lot of our teams would become useless because of how overpowered the enemies are, even in the early sectors. In the later sectors, even 100% stamina GLs with 600+ speed often find themselves waiting for the entire enemy team to go before said GLs can take even just one turn, that's not taking account the Rebel/GR/Sith/etc. modifiers. Without a good setup, a good portion of the feats would become impossible to complete, even for the best rosters. Look at the Sector 3 Geonosian feat this Conquest, I doubt there are that many teams they could beat, let alone survive against, at that stage. And all those "Win the battle with [insert latest toon] surviving". Those of us that don't/can't spend an unholy amount of crystals or money to get the toon instantly to 7* and relics need good disks to have a chance at completing the feat, regardless if it's just 2-3 tickets. Even outside Conquest, anything below G13, or G12 in some cases, is literally useless and probably won't survive one hit from the enemy.

      Now, if CG ends up changing Conquest so that there are much more feats like "Gain Y buff 100 times", "Inflict Stagger/DoTs/Stun/Shock 100 times" than there are ones that require a C-tier team to win 14 times in Sector 3-5 or the latest toon to survive, then I would agree with you. But with the current state, I don't know if a lot of people would be happy that they have a great and developed roster but couldn't get any of the final crates because they end up getting trash disks and therefore couldn't complete even half the feats. For the sake of comparison, that would be like CG removing all the player modifiers from the Naboo raid while keeping all the enemy modifiers unchanged and active. Just imagine a Luminara team in the R7 tier. You may have the entire team at R7 with god-tier mods, but that doesn't help a bit because of how strong the enemies are.

    • LetoIIAtreides's avatar
      LetoIIAtreides
      Seasoned Newcomer

      that's not my point, of course i will redbox it. what i am saying is that the current setting with disks makes a potential grind fest the worst/sloggiest grindfest in the game if you dont get the right disks. 

      • DUNCAN1919's avatar
        DUNCAN1919
        Rising Adventurer

        that's not my point, of course i will redbox it. what i am saying is that the current setting with disks makes a potential grind fest the worst/sloggiest grindfest in the game if you dont get the right disks. 

        Its really not a grindfest. I thought the last one was easy but this is even easier. In fact Id have finished a couple of days ago if I hadn't stupidly been doing feats I didnt need to do in Nightsisters and Geos on Sector 3 when I could have just done the Morgan survives.

         

         

  • ZanirN7S's avatar
    ZanirN7S
    Seasoned Traveler

    Duplicate disks and at least one guaranteed purple if you clear all nodes should be the minimum. Players have brought this up since conquest began, but QOL changes in SWGOH are such a rare ocurrence that it's near-pointless to keep offering feedback. Dev time is for the assembly line of marquees, not fixing broken things. 

    • scuba75's avatar
      scuba75
      Seasoned Rookie

      Don't understand the obsession with purple discs. I never use them unless required for a feat.

      • ZanirN7S's avatar
        ZanirN7S
        Seasoned Traveler

        There are some that are really nice and I would rather have one guaranteed purple than 17 repeats of the white potency disk. 

    • Tenebrae-3626's avatar
      Tenebrae-3626
      Seasoned Veteran

      This. I am getting especially tired of seeing the same lousy gray disks in sector 5 of all places. And I agree with the second part, I can't even remember when we last had any actual QoL changes in this game. The only fixes we see are minor kit-related bugs, and it's simply pathetic considering: A) It takes CG an eternity to fix them; B) they often show up after an update that as far as we know has nothing to do with the character (e.g., Starkiller, oFulcrum); or C) it's related to a newly released character almost immediately after said character has already been released.

      • ZanirN7S's avatar
        ZanirN7S
        Seasoned Traveler

        The last QOL change I recall was raising the datacache cap from 30 to 60mln. That was a very needed change. Thumbs up on that. It's been a while since then. We could use another limit increase: raising the cap on mod loadouts. It's currently set to 200 and I'm out of space. 

    • mykdapet's avatar
      mykdapet
      Seasoned Rookie

      Seems to me to be pretty crappy programming or ill will against your players to get a 2 nodes of disks to pick from and 4/6 options are the same thing. Even 3/6 is pretty poor.

  • I agree it's silly that you can get duplicate (or triplicate!) disks on a single node, but CG obviously doesn't care since it's always been that way and they know it's that way.

    However, I'm with Gabe: if you have to rely on disk RNG then your roster needs to be improved if you want to red crate all the time.

    • Tenebrae-3626's avatar
      Tenebrae-3626
      Seasoned Veteran

      I agree completely with the first part. Not entirely with the second. Geos, NS, ITs, MM Rebels, and a good deal of other teams just can't compete with the enemies because of all those overtuned stats and modifiers, especially when some toons end up making the team weaker in some regards (e.g., Morgan prevents revives, so MT teams are basically screwed if even just one toon dies). GLs get outsped by a lot of teams in the later modifiers, so what chance do other teams have. Also, there's no way you can get the "Win with [latest toon] surviving" unless you have either good disks or the toon at relic levels, not everyone can or is willing to spend a crapton or money or in-game resources every time a new toon is released.

      Just a personal example, and I emphasize personal, since I can't speak for everyone else. I'm at almost 12M GP, I have all 8 current GLs, am farming for Ahsoka when she arrives, 2/3 of my roster is at relic levels. I get red crate each and every Conquest, the only times I haven't been able to unlock the toon right away are when I think buying gear is more important, and even then I always manage to unlock them the following season through the crate rewards. And I am able to get red crate every time mainly because of the disks. Otherwise, I just wouldn't be able to or at least have a very hard time getting, to use the current season as an example, the S3 Geonosian feat, the S3 Acolyte, at least half the mini-boss and boss feats, the S4/5 DTP kills, S5 GeoSpy, and a good amount of other feats (I'm in S3 right now, those are just the ones I can currently see or think of). Like I wrote to Gabe, saying that you shouldn't be able to get the max crate in Conquest if you rely so much on disks is like saying you shouldn't be able to get decent/max scores in the Naboo raid if you have to rely on the player modifiers.

  • Can anyone complaining about the disks they’ve got tell me what the “good” disks are? 

    • Rius_975518199's avatar
      Rius_975518199
      Rising Vanguard

      Any which make the feats more possible. For me my best example is X character survive feats. With 2+ AA I can go in with Reva, 2-3 inquisitors and whoever needs to survive and the enemies kill themselves on turn one leaving the required character alive. This works in most datacron nodes until 0% stamina so is very efficient. It may not be the only way, but it’s the best way I have found to multitask and make less grindy.

      • MasterSeedy's avatar
        MasterSeedy
        New Ace

        The Enchanted Assistance disk is amazing for any Geo-, or QA-related feats. The Gungans gain TM and bonus turns anyway, so it's hard to track, but I think it also helps the Gungans -- not that the Gungans have any problems in Conquest. It also makes Mon Mothma relevant, sort of. She's slow compared to the rest of the troop and her summon doesn't taunt, but it's probably still a serious boost to the squad after the rebel summon gets out there. I'm sure it's better with Luthen, but TBH since there aren't really any rebel-focussed feats I haven't even tried it with MM or Luthen. 

         

  • Whatelse73's avatar
    Whatelse73
    Seasoned Veteran

    CG's employee of the year, every year, is RNG.  If they couldn't rely on RNG to decide how things work, they'd need 100 more employees to make things work right.  (They've only made 2 Billion on this game, we can't have them hiring more people!)

    But, there have been more difficult conquests, it seems difficult for lower GP accounts I'm sure, but there have been far worse ones, so at least there's some tweaking to reduce the ludicrous level a bit.

    • mykdapet's avatar
      mykdapet
      Seasoned Rookie

      See, that 2B is the killer. They've spent a small fraction of that on the game itself (including salaries and infrastructure). They could eliminate transactions and be in the black another 5 years. Yet, they feel the need to force spending like never before.

  • adriancoolman's avatar
    adriancoolman
    Seasoned Newcomer

    Now it has been 2 conquests since i've last saw Voluntary Vanguard disk...

     

    I have like 5 duplicates of Concord Agility...

    • MasterSeedy's avatar
      MasterSeedy
      New Ace

      Wait, you "have" 5x Convor's Agility? Or is that just how many you've seen? The difference between "saw VV" and "have 5 duplicates of Convor's" is creating the impression you've actually selected that disk. 

       

  • adriancoolman's avatar
    adriancoolman
    Seasoned Newcomer

    i have 5 of them because on multiple node disks they just keep popping off as replicates or volatile accelerator. 

     

    Well,since I have already 3 volatile accelerators i just take the convor's agility