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OfTheVeilGaming's avatar
OfTheVeilGaming
Seasoned Veteran
4 hours ago

The Fun way to Rework Ships

They probably already have this solution fully cooked up, so feedback is probably not wanted. That being said, removing the pilot-ship pairing is the key mechanic.

Have all (non-GL) characters available as pilots. They apply stats based on Zetas, Mods, Relics as they do now. However, you choose who pilots what ship. Give pilots affinity bonuses based on mastery (Tactics healers provide X). Give affinity bonuses for matching force alignments (You can have IG-88 pilot your Marauder, but it will be missing Y stats).

Make the current ship abilities tied to characters part of the base kits of the ships. And most importantly, add pilot slots to unpiloted vessels. Now our Hyena Bombers and Y Wings can survive.

This makes ships fun and customizable while also easing the pipeline to add more ships. You don't need a pilot anymore, just a ship kit.

5 Replies

  • OutrunWhistle's avatar
    OutrunWhistle
    2 hours ago

    *sarcasm warning*

    My apologies for pointing out a flaw in your wording and implicitly questioning what it is you meant

    Wording cleared up, problem solved. I still don’t like this idea, however. 

  • OutrunWhistle's avatar
    OutrunWhistle
    3 hours ago
    OfTheVeilGaming wrote:

    GLs aren't in ships. So you would keep them out.

    OfTheVeilGaming wrote:

    Have all characters available as pilots.

  • Hard no. I'm pretty sure Sith Eternal Emperor never flew Plo Koon's starfighter. Besides which, this:

    OfTheVeilGaming wrote:

    They apply stats based on Zetas, Mods, Relics as they do now.

    Would make GL piloted ships monstrously unbalanced. No on all fronts here.

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