Forum Discussion
9 years ago
+1 in all regards.
On number 2, I too, am a whale. That being said, I will be able to enjoy a large advantage over any F2P players. Oh, the mods require an FO team? check in the box. Most F2P only have Phasma and maybe FOTP from before he was nerfed. Resistance team? my Finn has been 6* lvl 1 with enough shards to 7*. All I need to do is spends some credits and gear him to VII to get him up to par. Same with several other toons.
F2P's do not have that luxury. F2P players have been forced by the devs to focus on their arena and raid teams only, with the credits, purple/raid gear, and purple/omega mats being so difficult to get. Forcing them to diversify after all of that is starting to drive them (and some P2Ps) away.
This brings us to number 1. Surely, hiring testers or offering rewards to get a beta group going would be cheaper in the long run than losing your player base. Breaking existing things with new updates, and introducing new bugs before fixing the old, are upsetting players enough that they walk away.
TL;DR: forcing diversification/poorly tested updates are driving players away from the game. Losing too many f2p/minnows kill games.
@EA_Jesse @CG_JohnSalera #f2pLivesMatter #SaveThisGame #NeedBetterQA
On number 2, I too, am a whale. That being said, I will be able to enjoy a large advantage over any F2P players. Oh, the mods require an FO team? check in the box. Most F2P only have Phasma and maybe FOTP from before he was nerfed. Resistance team? my Finn has been 6* lvl 1 with enough shards to 7*. All I need to do is spends some credits and gear him to VII to get him up to par. Same with several other toons.
F2P's do not have that luxury. F2P players have been forced by the devs to focus on their arena and raid teams only, with the credits, purple/raid gear, and purple/omega mats being so difficult to get. Forcing them to diversify after all of that is starting to drive them (and some P2Ps) away.
This brings us to number 1. Surely, hiring testers or offering rewards to get a beta group going would be cheaper in the long run than losing your player base. Breaking existing things with new updates, and introducing new bugs before fixing the old, are upsetting players enough that they walk away.
TL;DR: forcing diversification/poorly tested updates are driving players away from the game. Losing too many f2p/minnows kill games.
@EA_Jesse @CG_JohnSalera #f2pLivesMatter #SaveThisGame #NeedBetterQA
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