Forum Discussion
10 years ago
Thank you guys.
Some of your suggestions are good, others may need more consideration, though all are rather brief. However, I think we might need a more thorough discussion with a more complete perspective on how toons' ability should be reworked in order for us to arrive at a mentality on how a well designed system of character abilities, where not only is there balance of overall abilities across characters, but also there is a point of existence for every ability in every character, should be.
I think here are what a more thorough examination and a more complete perspective involve:
1. a thorough and in-depth examination of each toon's ability into its every element (status effect, ability effect, and their actual effectiveness in battle).
2. looking for correlation of every element across abilities and across toons (how every effect including every status effect and every ability effect compares with each other and how every effect synergizes with each other).
I hope both developer and us players can look into having a well designed system of character ability, where not only is there balance of overall abilities across characters, but also there is a point of existence for every ability in every character.
At last, I think many of you would agree that the reason why we need to have a well designed system of character ability, where our toons (states and ability) are competent and not to be made unviable, is that first of all, each of them takes lots of time of our finite life (many weeks) to acquire; secondly, it is definitely a violation to alter drastically the toons we have acquired to make them not competent.
Nevertheless, some of our toons' becoming not competent is hardly developer's fault because their job is not easy in terms of dealing with all kinds of complaint.
But I hope developer can choose a higher way to make this game essentially better in terms of merit of the game itself rather than better in terms of subsiding of complaint.
Some of your suggestions are good, others may need more consideration, though all are rather brief. However, I think we might need a more thorough discussion with a more complete perspective on how toons' ability should be reworked in order for us to arrive at a mentality on how a well designed system of character abilities, where not only is there balance of overall abilities across characters, but also there is a point of existence for every ability in every character, should be.
I think here are what a more thorough examination and a more complete perspective involve:
1. a thorough and in-depth examination of each toon's ability into its every element (status effect, ability effect, and their actual effectiveness in battle).
2. looking for correlation of every element across abilities and across toons (how every effect including every status effect and every ability effect compares with each other and how every effect synergizes with each other).
I hope both developer and us players can look into having a well designed system of character ability, where not only is there balance of overall abilities across characters, but also there is a point of existence for every ability in every character.
At last, I think many of you would agree that the reason why we need to have a well designed system of character ability, where our toons (states and ability) are competent and not to be made unviable, is that first of all, each of them takes lots of time of our finite life (many weeks) to acquire; secondly, it is definitely a violation to alter drastically the toons we have acquired to make them not competent.
Nevertheless, some of our toons' becoming not competent is hardly developer's fault because their job is not easy in terms of dealing with all kinds of complaint.
But I hope developer can choose a higher way to make this game essentially better in terms of merit of the game itself rather than better in terms of subsiding of complaint.
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