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83 Replies
- Disruptor926 years agoSeasoned AceI hate Bus 74 with a passion, but I gotta admit that he/she built their roster smartly with GAC in mind, not putting relics on lots of toons to have easier matchups. I've been checking their GAC history from time to time and the opponents Bus 74 gets matched up with are a joke. They just exploit the matchmaking to the max, that's all it is. It's not so much skill in terms of fighting that gets Bus such a high GAC rank every single time, but it's the smart way they built their rosters specifically for GAC. I'm not blaming Bus here, as they play by the rules (I hope they do at least), but I'd like to see a change in the MM algo to prevent such playstyles.
"MetaThumper;c-2119478" wrote:
"Kurgen;c-2119446" wrote:
Yeah I understand how the matching works.... not much of a championship having 2nd rate rosters winning it though. After the first round, they should be matching to where you are on the leaderboard.
People gaming the system is all it is. There are many that would love to continue building their rosters but don't so that they can game the current system and continue to get easy GAC wins. This is also why I have chosen not to be part of the leaderboards game. Personally, I'd rather have fun with my roster than not doing anything to it and just hoard everything.
wait, people are purposefully not building their rosters so they can get easy GAC wins, which reward resources that are used to build rosters? So they are just going to accumulate tons of slicing mats and gac store credits, but still not upgrade their rosters? What a Machiavellian and, frankly, Edward-ian scheme!"Waqui;c-2120203" wrote:
"Akenno;c-2120106" wrote:
"Kurgen;c-2119446" wrote:
Yeah I understand how the matching works.... not much of a championship having 2nd rate rosters winning it though. After the first round, they should be matching to where you are on the leaderboard.
That is exactly how a championship should work!
It makes zero sense that people with such a roster can easily get #1... MM should be around the same GAC points from the current championship...
Terrible idea. You will see some extremely uneven matches this way - not only during the first GA where everyone start at 0 points. I believe the use of top-X GP and leagues result in more even matches."Akenno;c-2120106" wrote:
and not with Top-X Chars...
If you do it with Top-X Chars, only those chars can be used! Not other ones!
Another terrible idea. Matching by top-X GP is actually pretty close to matching by the GP of the characters the round winners actually use to win a round (in 5v5 div. 1 + 2 at least - I didn't investigate 3v3 cases)."Akenno;c-2120106" wrote:
I don't know why CG doesn't get it...
Maybe they do get it.
Found someone who loves to exploit the current system and will do anything to try and convince others that it's a great system. Give it a break already, you aren't changing minds out here.- Pre GL’s I would be inclined to agree, now absolutely not - the system needs a tweak. And I’m a perfect case in point. My roster is pushing 4.9m and it’s very optimised, including 2 GL’s. That means I have 24 G13’s that range from useless (Rose Tico) to decent (both RH’s).
I am regularly matched in GAC with players pushing 6.5 to 7.2m GP - so I am running a GP deficit in the region of 1.6m+. All of which will each have at least 1 GL. Now the GL v GL aspect is fine and in my view is how it should be. But that’s where the issues arise.
The zeta count is lopsided, in some cases my opponents having maybe 45 more zetas. And number of mods across many more toons with speeds in excess of 20+. Rose Tico at relic 5 is worth more GP than a g12 with a zeta WaT Tambor - are they comparable in impact? No.
This is where top X of each roster as an algorithm is flawed - it needs to account for other aspects that reflect roster strength - zeta count, #mods with a speed >20, # 6 dot mods. So a weighted calculation if you will. That will go a long way to ensure GL players square off with one another and avoid then ludicrously lopsided matches I have found myself in. "Disruptor92;c-2120280" wrote:
I hate Bus 74 with a passion, but I gotta admit that he/she built their roster smartly with GAC in mind, not putting relics on lots of toons to have easier matchups. I've been checking their GAC history from time to time and the opponents Bus 74 gets matched up with are a joke. They just exploit the matchmaking to the max, that's all it is. It's not so much skill in terms of fighting that gets Bus such a high GAC rank every single time, but it's the smart way they built their rosters specifically for GAC. I'm not blaming Bus here, as they play by the rules (I hope they do at least), but I'd like to see a change in the MM algo to prevent such playstyles.
I do blame that playing style because it is what you name it, exploiting the system at cost of overall fun. It's the same with guilds who practice sandbagging to get easier TW match-ups. People should be proud of their rosters and see be rather excited to see how far they get with what they have, not feel "forced" to keep their rosters week only for cheap GAC wins. Of course, it's not against the rules, but the more people play like that, the more the system itself will become obsolete."Thulsadoom;c-2120480" wrote:
Pre GL’s I would be inclined to agree, now absolutely not - the system needs a tweak. And I’m a perfect case in point. My roster is pushing 4.9m and it’s very optimised, including 2 GL’s. That means I have 24 G13’s that range from useless (Rose Tico) to decent (both RH’s).
I am regularly matched in GAC with players pushing 6.5 to 7.2m GP - so I am running a GP deficit in the region of 1.6m+. All of which will each have at least 1 GL. Now the GL v GL aspect is fine and in my view is how it should be. But that’s where the issues arise.
The zeta count is lopsided, in some cases my opponents having maybe 45 more zetas. And number of mods across many more toons with speeds in excess of 20+. Rose Tico at relic 5 is worth more GP than a g12 with a zeta WaT Tambor - are they comparable in impact? No.
This is where top X of each roster as an algorithm is flawed - it needs to account for other aspects that reflect roster strength - zeta count, #mods with a speed >20, # 6 dot mods. So a weighted calculation if you will. That will go a long way to ensure GL players square off with one another and avoid then ludicrously lopsided matches I have found myself in.
You had me all the way through here until you said the bit about speed. 6e mods are accounted for somewhat in that they have a higher GP than other mods.
But no, speed of mods should never, ever, ever be factored into match making.
T. Someone who's mods arent all that fast."Lysandrax;c-2120531" wrote:
"Thulsadoom;c-2120480" wrote:
Pre GL’s I would be inclined to agree, now absolutely not - the system needs a tweak. And I’m a perfect case in point. My roster is pushing 4.9m and it’s very optimised, including 2 GL’s. That means I have 24 G13’s that range from useless (Rose Tico) to decent (both RH’s).
I am regularly matched in GAC with players pushing 6.5 to 7.2m GP - so I am running a GP deficit in the region of 1.6m+. All of which will each have at least 1 GL. Now the GL v GL aspect is fine and in my view is how it should be. But that’s where the issues arise.
The zeta count is lopsided, in some cases my opponents having maybe 45 more zetas. And number of mods across many more toons with speeds in excess of 20+. Rose Tico at relic 5 is worth more GP than a g12 with a zeta WaT Tambor - are they comparable in impact? No.
This is where top X of each roster as an algorithm is flawed - it needs to account for other aspects that reflect roster strength - zeta count, #mods with a speed >20, # 6 dot mods. So a weighted calculation if you will. That will go a long way to ensure GL players square off with one another and avoid then ludicrously lopsided matches I have found myself in.
You had me all the way through here until you said the bit about speed. 6e mods are accounted for somewhat in that they have a higher GP than other mods.
But no, speed of mods should never, ever, ever be factored into match making.
T. Someone who's mods arent all that fast.
I beg to differ. A recent opponent of mine, had maybe 19 characters all with a speed in excess of 300 - not including GL’s. I think I have maybe 6, possibly 7. That is a massive disadvantage- with secondary speed rolls being less frequent now versus vanilla mods, this where the gulf of 1.6m+ GP starts to bite.
I am not concerned in the slightest about gaps of 300k - 600k - but when it’s pushing 1.6m+ it really starts to bite."MetaThumper;c-2119847" wrote:
"Rath_Tarr;c-2119632" wrote:
And what very, very linear way would that be? Because my way is anything but linear, yet I have managed to make Kyber every GAC so far while progressing through four divisions.
Congrats. That's awesome news and glad you're having a fun time. When I say linear, I'm referring to following CG's path of success and how you are kind of forced to stay on that path if you want to remain competitive and be a leaderboard fanatic. But I don't look at GAC achievements and rankings as a very good indicator on how good someone or their roster is. Just look at what's up there now.
So, you claim that CG created a path of success which competitive players and "leaderboard fanatics" are forced into? Yet, here you are discussing that apparently there are more ways to be competitive and reach the top of the GAC leaderboards. Do you always contradict yourself like this? Or do you simply have a hard time deciding what you actually mean?- I understand what you're saying about GP. I acknowledge that it has a bearing on the match not accounted for within match-making.
Still a big NO to the mods bit.
You can't draw a reasonable line there and you shouldn't try. "Thulsadoom;c-2120593" wrote:
"Lysandrax;c-2120531" wrote:
"Thulsadoom;c-2120480" wrote:
Pre GL’s I would be inclined to agree, now absolutely not - the system needs a tweak. And I’m a perfect case in point. My roster is pushing 4.9m and it’s very optimised, including 2 GL’s. That means I have 24 G13’s that range from useless (Rose Tico) to decent (both RH’s).
I am regularly matched in GAC with players pushing 6.5 to 7.2m GP - so I am running a GP deficit in the region of 1.6m+. All of which will each have at least 1 GL. Now the GL v GL aspect is fine and in my view is how it should be. But that’s where the issues arise.
The zeta count is lopsided, in some cases my opponents having maybe 45 more zetas. And number of mods across many more toons with speeds in excess of 20+. Rose Tico at relic 5 is worth more GP than a g12 with a zeta WaT Tambor - are they comparable in impact? No.
This is where top X of each roster as an algorithm is flawed - it needs to account for other aspects that reflect roster strength - zeta count, #mods with a speed >20, # 6 dot mods. So a weighted calculation if you will. That will go a long way to ensure GL players square off with one another and avoid then ludicrously lopsided matches I have found myself in.
You had me all the way through here until you said the bit about speed. 6e mods are accounted for somewhat in that they have a higher GP than other mods.
But no, speed of mods should never, ever, ever be factored into match making.
T. Someone who's mods arent all that fast.
I beg to differ. A recent opponent of mine, had maybe 19 characters all with a speed in excess of 300 - not including GL’s. I think I have maybe 6, possibly 7. That is a massive disadvantage- with secondary speed rolls being less frequent now versus vanilla mods, this where the gulf of 1.6m+ GP starts to bite.
I am not concerned in the slightest about gaps of 300k - 600k - but when it’s pushing 1.6m+ it really starts to bite.
So, your problem would be solved if division 1 was simply split in 2 divisions?
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