Forum Discussion
83 Replies
"Waqui;c-2120615" wrote:
"Thulsadoom;c-2120593" wrote:
"Lysandrax;c-2120531" wrote:
"Thulsadoom;c-2120480" wrote:
Pre GL’s I would be inclined to agree, now absolutely not - the system needs a tweak. And I’m a perfect case in point. My roster is pushing 4.9m and it’s very optimised, including 2 GL’s. That means I have 24 G13’s that range from useless (Rose Tico) to decent (both RH’s).
I am regularly matched in GAC with players pushing 6.5 to 7.2m GP - so I am running a GP deficit in the region of 1.6m+. All of which will each have at least 1 GL. Now the GL v GL aspect is fine and in my view is how it should be. But that’s where the issues arise.
The zeta count is lopsided, in some cases my opponents having maybe 45 more zetas. And number of mods across many more toons with speeds in excess of 20+. Rose Tico at relic 5 is worth more GP than a g12 with a zeta WaT Tambor - are they comparable in impact? No.
This is where top X of each roster as an algorithm is flawed - it needs to account for other aspects that reflect roster strength - zeta count, #mods with a speed >20, # 6 dot mods. So a weighted calculation if you will. That will go a long way to ensure GL players square off with one another and avoid then ludicrously lopsided matches I have found myself in.
You had me all the way through here until you said the bit about speed. 6e mods are accounted for somewhat in that they have a higher GP than other mods.
But no, speed of mods should never, ever, ever be factored into match making.
T. Someone who's mods arent all that fast.
I beg to differ. A recent opponent of mine, had maybe 19 characters all with a speed in excess of 300 - not including GL’s. I think I have maybe 6, possibly 7. That is a massive disadvantage- with secondary speed rolls being less frequent now versus vanilla mods, this where the gulf of 1.6m+ GP starts to bite.
I am not concerned in the slightest about gaps of 300k - 600k - but when it’s pushing 1.6m+ it really starts to bite.
So, your problem would be solved if division 1 was simply split in 2 divisions?
A simple divide is pointless because it needs to be based on something tangible. My point is an algorithm that reflects the strength of a roster. A blanket one size fits all approach of top X players in a roster is a very flawed approach as it isn’t accounting for other aspects that makes a roster potent.
Does there need to be further segmentation in division 1? In my view yes. But the Crux is what that division is based on - it has to be more refined.
I don’t want to be in a group similar to my GP alone - I would in all likelihood crush my opponents and that’s not what I want - I enjoy a good contest. But what’s happening at present doesn’t allow for that."Waqui;c-2120603" wrote:
"MetaThumper;c-2119847" wrote:
"Rath_Tarr;c-2119632" wrote:
And what very, very linear way would that be? Because my way is anything but linear, yet I have managed to make Kyber every GAC so far while progressing through four divisions.
Congrats. That's awesome news and glad you're having a fun time. When I say linear, I'm referring to following CG's path of success and how you are kind of forced to stay on that path if you want to remain competitive and be a leaderboard fanatic. But I don't look at GAC achievements and rankings as a very good indicator on how good someone or their roster is. Just look at what's up there now.
So, you claim that CG created a path of success which competitive players and "leaderboard fanatics" are forced into? Yet, here you are discussing that apparently there are more ways to be competitive and reach the top of the GAC leaderboards. Do you always contradict yourself like this? Or do you simply have a hard time deciding what you actually mean?
What are talking about? Where did I say there are more ways to be competitive and reach top spots in GAC leaderboards? To maintain that position you have play a linear way, one way. This is common knowledge and has been brought up several times in this thread by others already."MetaThumper;c-2120630" wrote:
"Waqui;c-2120603" wrote:
"MetaThumper;c-2119847" wrote:
"Rath_Tarr;c-2119632" wrote:
And what very, very linear way would that be? Because my way is anything but linear, yet I have managed to make Kyber every GAC so far while progressing through four divisions.
Congrats. That's awesome news and glad you're having a fun time. When I say linear, I'm referring to following CG's path of success and how you are kind of forced to stay on that path if you want to remain competitive and be a leaderboard fanatic. But I don't look at GAC achievements and rankings as a very good indicator on how good someone or their roster is. Just look at what's up there now.
So, you claim that CG created a path of success which competitive players and "leaderboard fanatics" are forced into? Yet, here you are discussing that apparently there are more ways to be competitive and reach the top of the GAC leaderboards. Do you always contradict yourself like this? Or do you simply have a hard time deciding what you actually mean?
What are talking about? Where did I say there are more ways to be competitive and reach top spots in GAC leaderboards? To maintain that position you have play a linear way, one way. This is common knowledge and has been brought up several times in this thread by others already.
I wouldn't bother mate, everytime one of these conversations pops up Waqui enters and talks about what he says you mean rather than addressing what you have actually said and the intentions behind what you mean when you outline something.
Also i agree, anyone who can't see that there is an obvious way to game the system isn't looking hard enough."Lysandrax;c-2120657" wrote:
"MetaThumper;c-2120630" wrote:
"Waqui;c-2120603" wrote:
"MetaThumper;c-2119847" wrote:
"Rath_Tarr;c-2119632" wrote:
And what very, very linear way would that be? Because my way is anything but linear, yet I have managed to make Kyber every GAC so far while progressing through four divisions.
Congrats. That's awesome news and glad you're having a fun time. When I say linear, I'm referring to following CG's path of success and how you are kind of forced to stay on that path if you want to remain competitive and be a leaderboard fanatic. But I don't look at GAC achievements and rankings as a very good indicator on how good someone or their roster is. Just look at what's up there now.
So, you claim that CG created a path of success which competitive players and "leaderboard fanatics" are forced into? Yet, here you are discussing that apparently there are more ways to be competitive and reach the top of the GAC leaderboards. Do you always contradict yourself like this? Or do you simply have a hard time deciding what you actually mean?
What are talking about? Where did I say there are more ways to be competitive and reach top spots in GAC leaderboards? To maintain that position you have play a linear way, one way. This is common knowledge and has been brought up several times in this thread by others already.
I wouldn't bother mate, everytime one of these conversations pops up Waqui enters and talks about what he says you mean rather than addressing what you have actually said and the intentions behind what you mean when you outline something.
Also i agree, anyone who can't see that there is an obvious way to game the system isn't looking hard enough.
Thanks. I don't think it's a not looking issue, it appears to be a this is what I do so let's try and preserve it so it can keep going issue. But I'll take your advice.- I don’t know about that rank 2 guy! But, no — no issues with rank 1. o:)
"Bus074;c-2120743" wrote:
I don’t know about that rank 2 guy! But, no — no issues with rank 1. o:)
It is the almighty one! Behold!"Bus074;c-2120743" wrote:
I don’t know about that rank 2 guy! But, no — no issues with rank 1. o:)
As long as you're having fun that's all that matters in the end. It must be really hard not to level some of those very bare factions of yours up that you want to but won't risk having that easy mode activated. Mind if I ask how many waves you pull in DS Geo? LS Geo?
To highlight the fundamental flaws with the system. Pictures are worth a thousand words they say. I am on the left and you are on the right.- I don't know much about the #2 guy, but I am one of the officers in Bus74's guild and in his arena shard. I don't care what anyone says - I am glad to have him in my guild. The amount of work and theory-crafting that goes into every GAC battle is off the charts - you should see the pages and pages of notes he takes to plan out every battle, plan out which units to use to complete feats, how to maximize banners by using "lesser" units on a team, where to undersize, etc. Everyone has a way they like to play, whether it's being good at raids, or maximizing TB waves, or taking first in the GAC leaderboards. You don't like the way he plays? You don't like him beating you? Get good. Because I guarantee that you don't put in the same level of effort, and definitely aren't as skilled, as he is.
Also, he's consistently one of our top TW performers (go figure - when you have a lot of unorthodox counters for meta teams, you are pretty useful in TW regardless of GP) and does well enough in TB to keep us happy. Sure he doesn't get a KAM shard because he's busy maximizing his roster for GAC, but I think having the Premiere Kyber Champion of Division 1 (and the game sense that comes with him) in our guild is worth it. "Shadow597;c-2120776" wrote:
I don't know much about the #2 guy, but I am one of the officers in Bus74's guild and in his arena shard. I don't care what anyone says - I am glad to have him in my guild. The amount of work and theory-crafting that goes into every GAC battle is off the charts - you should see the pages and pages of notes he takes to plan out every battle, plan out which units to use to complete feats, how to maximize banners by using "lesser" units on a team, where to undersize, etc. Everyone has a way they like to play, whether it's being good at raids, or maximizing TB waves, or taking first in the GAC leaderboards. You don't like the way he plays? You don't like him beating you? Get good. Because I guarantee that you don't put in the same level of effort, and definitely aren't as skilled, as he is.
Also, he's consistently one of our top TW performers (go figure - when you have a lot of unorthodox counters for meta teams, you are pretty useful in TW regardless of GP) and does well enough in TB to keep us happy. Sure he doesn't get a KAM shard because he's busy maximizing his roster for GAC, but I think having the Premiere Kyber Champion of Division 1 (and the game sense that comes with him) in our guild is worth it.
That’s a lot of effort for something so little. I have gained lots of respect for someone who I do not know at all. Wow."MetaThumper;c-2120760" wrote:
"Bus074;c-2120743" wrote:
I don’t know about that rank 2 guy! But, no — no issues with rank 1. o:)
As long as you're having fun that's all that matters in the end. It must be really hard not to level some of those very bare factions of yours up that you want to but won't risk having that easy mode activated. Mind if I ask how many waves you pull in DS Geo? LS Geo?
To highlight the fundamental flaws with the system. Pictures are worth a thousand words they say. I am on the left and you are on the right.
Not really sure what you are trying to say with this picture... you are a bit faster than he is with some of your units? And have a little more GP? You have a better Padme, Brood, and Bossk, and he has a better GAS, Malak and Thrawn. Are you saying that whoever has the highest GP, regardless of roster or skill, should be #1 in GAC, followed by the #2 in GP, etc.?
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