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7 years ago
Very good insight into current issues with TW matchmaking. Currently, fleets are required to be used in TW which contributes to the lopsided battles. Also the system feels guild 1 with 35 players with GS10 and 11 and a few Zeta toons equals 60 mil GP is good against guild 2 with 25 vets with full GS 12 and +40 each zeta character rosters which also equals 60 Mil GP. It’s clearly lopsided.
New coding to give true weight and bearing to actual strength per player needs to be established. Does owning CLS give advantages over another player without. Does Rey negate CLS advantage. How does Gear Score rate and mod distribution relate to power? If I have CLS modded in all potency mods he’s awesome for Raid TM reduction but not so hot in Arena. Do I really want to spend credits remodding all my characters for Every Raid/Arena/Fleet Battle/TW/TB and now the Grand Arena? That’s a lot of credits to keep on hand to play this game while trying to keep up with all other aspects.
Good posting. I appreciate the thought you put into it
New coding to give true weight and bearing to actual strength per player needs to be established. Does owning CLS give advantages over another player without. Does Rey negate CLS advantage. How does Gear Score rate and mod distribution relate to power? If I have CLS modded in all potency mods he’s awesome for Raid TM reduction but not so hot in Arena. Do I really want to spend credits remodding all my characters for Every Raid/Arena/Fleet Battle/TW/TB and now the Grand Arena? That’s a lot of credits to keep on hand to play this game while trying to keep up with all other aspects.
Good posting. I appreciate the thought you put into it
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