Forum Discussion

ccmoose's avatar
ccmoose
Rising Novice
2 years ago

Turn Order List Flaw

Doesn't show if a character is lapped. I just did SLK vs LV. Maul had very little TM on my SLK turn, so I knew SLK would go before Maul. But SLK was only shown in the queue for his current turn.
  • ccmoose's avatar
    ccmoose
    Rising Novice
    "herd_nerfer;c-2428955" wrote:
    I think it just shows an order according to the current TM level of each character. I doubt there's any predictive logic going on there - that would make it quite a bit more complex.


    For me, the most common use case here is knowing whether SLK will lap someone with a critical turn coming up. Not asking for TM gain/loss functionality. But showing current toon's turn as first in queue is pointless. It should assume they will have 0 TM after their turn and show where they are next. Should be VERY simple.
  • "Sceptog;c-2428956" wrote:
    "herd_nerfer;c-2428955" wrote:
    I think it just shows an order according to the current TM level of each character. I doubt there's any predictive logic going on there - that would make it quite a bit more complex.


    Not really if that is on a pure speed basis. Definitely not to take any tm manipulation into account


    Not to speak for him, but I believe herd nerfer was referring to predicting the use of abilities that manipulate TM. If it is based on current TM, it should already include abilities that had been used to manipulate TM.

    edit: clarified
  • "crzydroid;c-2428966" wrote:
    "herd_nerfer;c-2428960" wrote:
    "Sceptog;c-2428956" wrote:
    "herd_nerfer;c-2428955" wrote:
    I think it just shows an order according to the current TM level of each character. I doubt there's any predictive logic going on there - that would make it quite a bit more complex.


    Not really if that is on a pure speed basis. Definitely not to take any tm manipulation into account



    I don't think they intended it to be quite that involved. As it is now, it covers the majority of the functionality that is required of it - which is to tell you who is going next based on the current TM values.


    Which can easily be done by looking at their turnmeters. The widget is only helpful in cases where two units are very close.


    Right - I'm saying that's probably all it's intended to help with.
  • Wait until OP finds out the Krayt bombs are in the turn order list.
  • ccmoose's avatar
    ccmoose
    Rising Novice
    "herd_nerfer;c-2428960" wrote:
    Well, right now all the code has to do is look at what TM values are currently assigned - which is very little overhead for the UI and the underlying code. Even if they did the calculations on a pure speed basis they still have to calculate TM for every character on the field AFTER their next turn, so it's more than just showing a widget ordered by current TM values. It's not a LOT of additional overhead to do those calculations but the resulting order would still be wrong at least as often as it would be right - so why bother?


    For the exact scenario I started this post with. Also, I'm pretty sure it does look at speed and current TM.

    "herd_nerfer;c-2428960" wrote:
    I don't think they intended it to be quite that involved. As it is now, it covers the majority of the functionality that is required of it


    Hard disagree here, and I am OP here, so I'd like my point addressed. I need to know if SLK will go again before Maul goes when he has 5 stacks. Or maybe when he'll go again if Rey is in ult. As it is built now, I'd argue it is almost useless.

    What I'm asking for here is incredibly simple.

    Sort by ( 1 - IIf(CurrentTurn, 0, TMcurrent) ) / CurrentSpeed

    Technically it's a bit more complex because of TM overflow. But the TM calculations I'm asking for are significantly less complicated than the code they implemented to animate and display the list.
  • ccmoose's avatar
    ccmoose
    Rising Novice
    Or... just give me a way to see the TM values. I can write down speeds before the battle and do the work myself.
  • Personally I think the biggest flaw is, the icons are too small. I find it overall to be pretty useless for me, there's a lot of other features I would much rather they have added...
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "TargetEadu;c-2429010" wrote:
    Another thing - does anyone know what it does in the event of a perfect speed tie? Trying to figure out if it can let you detect coinflip results ahead of time.


    It doesn't figure it out ahead of time
    Profundity mirror. The one shown to go next got jumped by the other.