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"Liath;c-1418865" wrote:
"Moggey;c-1418833" wrote:
"leef;c-1418826" wrote:
"Moggey;c-1418817" wrote:
"leef;c-1418804" wrote:
"Moggey;c-1418786" wrote:
I think the fairest way would be to match guilds based on their total GP. Of course there will be times some players are not available, as is the case in any other part of the game.
When your doing a TB, the goalposts don’t change just because some players maybe “on vacation”, so why should they during a TW.
Base the matchmaking on a total guild GP, we all have to deal with players participation, and manage the guild accordingly.
You do realize that won't fix anything right? You can still easely sandbag even when it's based on total guild GP. Non-exploiting players will just lose the option to opt out, wich is a great option imo.
It will mean that we are all competing in the tier brackets that we are supposed to be in, not manipulating the gp algorithm to play at a lower tier.
i'm not even sure matchmaking is based on tiers. In your own thread there's a guy who defeated a guild that was in a higher GP bracket (active GP).
You can also still easily manipulate matchmaking even when it's based on total guild GP.
It's just a bad sollution that only takes away the option to opt out for non-exploiting guilds. The guilds that do want to "exploit" can easely by pass such an "simple fix".
I think we will have to agree to disagree on this one my friend. I’m not too sure how a guild can bypass being made to compete at their own tier? Perhaps they could remove players from
their guild temporarily, but they would have to do so for atleast 2 days, which means they will be losing out on raid tickets, potentially raids etc, I don’t think players would agree to temporarily leave a guild.
During a TB, if players don’t participate EA don’t lower the points required for each star. The goal posts should be fixed for all, with no room for manipulation.
Why would they have to leave for 2 days? There is always going to be a set time at which GP is determined for the purpose of matchmaking. They would only have to be gone at that exact time.
And you think players are willing to sit out TW and lose out on rewards and aren't willing to leave the guild and then rejoin it? People in large guild alliances leave and shuffle to other guilds all the time for a variety of reasons...
Yes I suppose they could rejoin after the lock has taken place. Perhaps a better solution should be to rank you on the GP at the end of the last TB?? No one will want to leave a guild before getting TB rewards?? Thoughts?"Moggey;c-1418875" wrote:
"Liath;c-1418865" wrote:
"Moggey;c-1418833" wrote:
"leef;c-1418826" wrote:
"Moggey;c-1418817" wrote:
"leef;c-1418804" wrote:
"Moggey;c-1418786" wrote:
I think the fairest way would be to match guilds based on their total GP. Of course there will be times some players are not available, as is the case in any other part of the game.
When your doing a TB, the goalposts don’t change just because some players maybe “on vacation”, so why should they during a TW.
Base the matchmaking on a total guild GP, we all have to deal with players participation, and manage the guild accordingly.
You do realize that won't fix anything right? You can still easely sandbag even when it's based on total guild GP. Non-exploiting players will just lose the option to opt out, wich is a great option imo.
It will mean that we are all competing in the tier brackets that we are supposed to be in, not manipulating the gp algorithm to play at a lower tier.
i'm not even sure matchmaking is based on tiers. In your own thread there's a guy who defeated a guild that was in a higher GP bracket (active GP).
You can also still easily manipulate matchmaking even when it's based on total guild GP.
It's just a bad sollution that only takes away the option to opt out for non-exploiting guilds. The guilds that do want to "exploit" can easely by pass such an "simple fix".
I think we will have to agree to disagree on this one my friend. I’m not too sure how a guild can bypass being made to compete at their own tier? Perhaps they could remove players from
their guild temporarily, but they would have to do so for atleast 2 days, which means they will be losing out on raid tickets, potentially raids etc, I don’t think players would agree to temporarily leave a guild.
During a TB, if players don’t participate EA don’t lower the points required for each star. The goal posts should be fixed for all, with no room for manipulation.
Why would they have to leave for 2 days? There is always going to be a set time at which GP is determined for the purpose of matchmaking. They would only have to be gone at that exact time.
And you think players are willing to sit out TW and lose out on rewards and aren't willing to leave the guild and then rejoin it? People in large guild alliances leave and shuffle to other guilds all the time for a variety of reasons...
Yes I suppose they could rejoin after the lock has taken place. Perhaps a better solution should be to rank you on the GP at the end of the last TB?? No one will want to leave a guild before getting TB rewards?? Thoughts?
Queue triple the moaning we already have about there not being enough time to recruit new people into your guild between guild events.- Could be based on active GP, total people competing, Highest single GP and lowest single GP.
Though to be fair, I don't really see people sitting out as an exploit. Strategy is what it's all about. People hold back on raids to let their lower members get gear, I don't see this as very different. "Liath;c-1418883" wrote:
"Moggey;c-1418875" wrote:
"Liath;c-1418865" wrote:
"Moggey;c-1418833" wrote:
"leef;c-1418826" wrote:
"Moggey;c-1418817" wrote:
"leef;c-1418804" wrote:
"Moggey;c-1418786" wrote:
I think the fairest way would be to match guilds based on their total GP. Of course there will be times some players are not available, as is the case in any other part of the game.
When your doing a TB, the goalposts don’t change just because some players maybe “on vacation”, so why should they during a TW.
Base the matchmaking on a total guild GP, we all have to deal with players participation, and manage the guild accordingly.
You do realize that won't fix anything right? You can still easely sandbag even when it's based on total guild GP. Non-exploiting players will just lose the option to opt out, wich is a great option imo.
It will mean that we are all competing in the tier brackets that we are supposed to be in, not manipulating the gp algorithm to play at a lower tier.
i'm not even sure matchmaking is based on tiers. In your own thread there's a guy who defeated a guild that was in a higher GP bracket (active GP).
You can also still easily manipulate matchmaking even when it's based on total guild GP.
It's just a bad sollution that only takes away the option to opt out for non-exploiting guilds. The guilds that do want to "exploit" can easely by pass such an "simple fix".
I think we will have to agree to disagree on this one my friend. I’m not too sure how a guild can bypass being made to compete at their own tier? Perhaps they could remove players from
their guild temporarily, but they would have to do so for atleast 2 days, which means they will be losing out on raid tickets, potentially raids etc, I don’t think players would agree to temporarily leave a guild.
During a TB, if players don’t participate EA don’t lower the points required for each star. The goal posts should be fixed for all, with no room for manipulation.
Why would they have to leave for 2 days? There is always going to be a set time at which GP is determined for the purpose of matchmaking. They would only have to be gone at that exact time.
And you think players are willing to sit out TW and lose out on rewards and aren't willing to leave the guild and then rejoin it? People in large guild alliances leave and shuffle to other guilds all the time for a variety of reasons...
Yes I suppose they could rejoin after the lock has taken place. Perhaps a better solution should be to rank you on the GP at the end of the last TB?? No one will want to leave a guild before getting TB rewards?? Thoughts?
Queue triple the moaning we already have about there not being enough time to recruit new people into your guild between guild events.
None of these solutions are perfect, nor is the current system. Regardless of what ever system is proposed someone will have an issue with it, but I stand by my original comment that you should be facing opponents of a similar level total GP.
I note that when you move up to the 120m bracket u get 3 zeta for a win, 2 for a loss, at the tier below u only get 2 for a win, so no point any guild moving down from the 120m bracket. This is not the case at the 140m bracket, so it is beneficial for guilds to compete at the lower tier."Woodroward;c-1418893" wrote:
Could be based on active GP, total people competing, Highest single GP and lowest single GP.
Though to be fair, I don't really see people sitting out as an exploit. Strategy is what it's all about. People hold back on raids to let their lower members get gear, I don't see this as very different.
I don't consider it an exploit either, mainly because ea/cg is the only one who can determine whether it's an exploit or not and they haven't deemed it an exploit. It's just a lame (imo) strategy.
It's entirely different than letting guildmates rank higher though."Moggey;c-1418897" wrote:
"Liath;c-1418883" wrote:
"Moggey;c-1418875" wrote:
"Liath;c-1418865" wrote:
"Moggey;c-1418833" wrote:
"leef;c-1418826" wrote:
"Moggey;c-1418817" wrote:
"leef;c-1418804" wrote:
"Moggey;c-1418786" wrote:
I think the fairest way would be to match guilds based on their total GP. Of course there will be times some players are not available, as is the case in any other part of the game.
When your doing a TB, the goalposts don’t change just because some players maybe “on vacation”, so why should they during a TW.
Base the matchmaking on a total guild GP, we all have to deal with players participation, and manage the guild accordingly.
You do realize that won't fix anything right? You can still easely sandbag even when it's based on total guild GP. Non-exploiting players will just lose the option to opt out, wich is a great option imo.
It will mean that we are all competing in the tier brackets that we are supposed to be in, not manipulating the gp algorithm to play at a lower tier.
i'm not even sure matchmaking is based on tiers. In your own thread there's a guy who defeated a guild that was in a higher GP bracket (active GP).
You can also still easily manipulate matchmaking even when it's based on total guild GP.
It's just a bad sollution that only takes away the option to opt out for non-exploiting guilds. The guilds that do want to "exploit" can easely by pass such an "simple fix".
I think we will have to agree to disagree on this one my friend. I’m not too sure how a guild can bypass being made to compete at their own tier? Perhaps they could remove players from
their guild temporarily, but they would have to do so for atleast 2 days, which means they will be losing out on raid tickets, potentially raids etc, I don’t think players would agree to temporarily leave a guild.
During a TB, if players don’t participate EA don’t lower the points required for each star. The goal posts should be fixed for all, with no room for manipulation.
Why would they have to leave for 2 days? There is always going to be a set time at which GP is determined for the purpose of matchmaking. They would only have to be gone at that exact time.
And you think players are willing to sit out TW and lose out on rewards and aren't willing to leave the guild and then rejoin it? People in large guild alliances leave and shuffle to other guilds all the time for a variety of reasons...
Yes I suppose they could rejoin after the lock has taken place. Perhaps a better solution should be to rank you on the GP at the end of the last TB?? No one will want to leave a guild before getting TB rewards?? Thoughts?
Queue triple the moaning we already have about there not being enough time to recruit new people into your guild between guild events.
None of these solutions are perfect, nor is the current system. Regardless of what ever system is proposed someone will have an issue with it, but I stand by my original comment that you should be facing opponents of a similar level total GP.
I note that when you move up to the 120m bracket u get 3 zeta for a win, 2 for a loss, at the tier below u only get 2 for a win, so no point any guild moving down from the 120m bracket. This is not the case at the 140m bracket, so it is beneficial for guilds to compete at the lower tier.
I already said what I thought would be better: "The better solution would be to match based on both active GP and number of participants." There's no reason there can't be multiple factors in the matching system. They could even include record as a factor, which I saw somebody propose in another thread.
But no matter what you do, people who want to game the system will find a way to game it because that's what they do. Lucky for me I don't care about winning TW."Moggey;c-1418897" wrote:
"Liath;c-1418883" wrote:
"Moggey;c-1418875" wrote:
"Liath;c-1418865" wrote:
"Moggey;c-1418833" wrote:
"leef;c-1418826" wrote:
"Moggey;c-1418817" wrote:
"leef;c-1418804" wrote:
"Moggey;c-1418786" wrote:
I think the fairest way would be to match guilds based on their total GP. Of course there will be times some players are not available, as is the case in any other part of the game.
When your doing a TB, the goalposts don’t change just because some players maybe “on vacation”, so why should they during a TW.
Base the matchmaking on a total guild GP, we all have to deal with players participation, and manage the guild accordingly.
You do realize that won't fix anything right? You can still easely sandbag even when it's based on total guild GP. Non-exploiting players will just lose the option to opt out, wich is a great option imo.
It will mean that we are all competing in the tier brackets that we are supposed to be in, not manipulating the gp algorithm to play at a lower tier.
i'm not even sure matchmaking is based on tiers. In your own thread there's a guy who defeated a guild that was in a higher GP bracket (active GP).
You can also still easily manipulate matchmaking even when it's based on total guild GP.
It's just a bad sollution that only takes away the option to opt out for non-exploiting guilds. The guilds that do want to "exploit" can easely by pass such an "simple fix".
I think we will have to agree to disagree on this one my friend. I’m not too sure how a guild can bypass being made to compete at their own tier? Perhaps they could remove players from
their guild temporarily, but they would have to do so for atleast 2 days, which means they will be losing out on raid tickets, potentially raids etc, I don’t think players would agree to temporarily leave a guild.
During a TB, if players don’t participate EA don’t lower the points required for each star. The goal posts should be fixed for all, with no room for manipulation.
Why would they have to leave for 2 days? There is always going to be a set time at which GP is determined for the purpose of matchmaking. They would only have to be gone at that exact time.
And you think players are willing to sit out TW and lose out on rewards and aren't willing to leave the guild and then rejoin it? People in large guild alliances leave and shuffle to other guilds all the time for a variety of reasons...
Yes I suppose they could rejoin after the lock has taken place. Perhaps a better solution should be to rank you on the GP at the end of the last TB?? No one will want to leave a guild before getting TB rewards?? Thoughts?
Queue triple the moaning we already have about there not being enough time to recruit new people into your guild between guild events.
None of these solutions are perfect, nor is the current system. Regardless of what ever system is proposed someone will have an issue with it, but I stand by my original comment that you should be facing opponents of a similar level total GP.
I note that when you move up to the 120m bracket u get 3 zeta for a win, 2 for a loss, at the tier below u only get 2 for a win, so no point any guild moving down from the 120m bracket. This is not the case at the 140m bracket, so it is beneficial for guilds to compete at the lower tier.
I don't think the current system is perfect, however i do think the proposition of basing matchmaking on total guild GP is worse than the current system. It just takes the option to opt out away from the "legit" guilds, but doesn't stop "exploiting" guilds from manipulating GP.- Or you could simply have 50/50 play, deploy solid defensive teams whilst saving good offensive teams, coordinate your attack, allowing weaker players to "clean up" leftover partial teams, and win anyway.
- @GunsAtFour
Is this your guild? https://swgoh.gg/g/7529/valkorions-fist/ "Vinny_Vader_Vedi;c-1418346" wrote:
For me - the stakes are so low in Tb. We let our members devise strategies each time. It’s been really fun for us and more well received than the tbs. different strokes different folks for sure.
To the poster that said that this “exploit” hurts them because they are in the bracket of losing = no zeta. That won’t be forever. GP continues to grow. I know that doesn’t do anything to ease frustration now but at least there is a light at the end of the tunnel.
Totally agree with you. My guild ist in the Bracket where only victory gives a zeta. We got crushed by our opponents where our combined Teams were not able to defeat the strongest Teams of the other guild. That was frustrating, but still, it is only an incentive to become even stronger (60 Mio+). And there ist a lot of communication during the wars within our guild. Overall TW are a great Feature.
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