I'm not entirely sure how CG determines matchmaking in this game, but being put against a guild with 200 more G13 than us isn't a reasonable pairing. Also being paired against guilds that have 5 galactic legend Rey's when we have none is incredibly overkill. Our members see that and immediately lose all will to continue fighting in TW.
This is from our last TW. As you can see, GP is not close, gear levels of units aren't close, look at the difference in mods. But this is WAI?
how many players joined?
We were a full 50/50 last TW, which is the matchup in the screenshot
You might have been, but your opponents could have had less than 50 sign up.
This is what I'm getting at. They may have had only 40 or 45 sign up, which according to GP matchmaking would be fair, right? But not when they have multiple GL Rey on defence and our guild has no galactic legends at all. This is what I mean by GP matchmaking is outdated and needs to be updated in accordance to the current state of the game.
I am in the same guild as Wagg...the required defenses for that last war were 24 so the opponent had either 47 or 48 sign up to participate. Matchmaking is the single biggest factor in determining who will win a TW and that is unfortunate and quite frankly impacts the guild's willingness to participate.
"DHD;c-2107022" wrote: I am in the same guild as Wagg...the required defenses for that last war were 24 so the opponent had either 47 or 48 sign up to participate. Matchmaking is the single biggest factor in determining who will win a TW and that is unfortunate and quite frankly impacts the guild's willingness to participate.
Thank you for joining us, DHD. This man here is our number cruncher, probably the best person to be talking about this
"DHD;c-2107022" wrote: I am in the same guild as Wagg...the required defenses for that last war were 24 so the opponent had either 47 or 48 sign up to participate. Matchmaking is the single biggest factor in determining who will win a TW and that is unfortunate and quite frankly impacts the guild's willingness to participate.
There are others out there that would disagree with that being the biggest factor. Participation and willingness are huge. its not the dog in the fight but the fight in the dog.
There is always one guild on the down side of the numbers match, and there is more to TW than just numbers. strategy can overcome.
not to say "you can always win", but if your guild is disheartened just by the numbers, try a few matches without those being posted and see how your guild does. You might be surprised. look at the strategy used, adapt and overcome.
This is from our last TW. As you can see, GP is not close, gear levels of units aren't close, look at the difference in mods. But this is WAI?
how many players joined?
We were a full 50/50 last TW, which is the matchup in the screenshot
You might have been, but your opponents could have had less than 50 sign up.
This is what I'm getting at. They may have had only 40 or 45 sign up, which according to GP matchmaking would be fair, right? But not when they have multiple GL Rey on defence and our guild has no galactic legends at all. This is what I mean by GP matchmaking is outdated and needs to be updated in accordance to the current state of the game.
at every juncture like this in the game, this sentiment gets brought up. What counter teams is your guild building? You may not be the most flexible, but that doesn't mean you can't plan and work towards goals that will keep you in the running.
You can have all the counters set up, but when the data suggests that x team will out speed y counter, there is still next to no wiggle room. GL counters are either naturally inconsistent irrespective of mods and also break apart multiple teams (the very few counters to Rey) or not WAI (referencing GS solo v.s SLK.)
This is from our last TW. As you can see, GP is not close, gear levels of units aren't close, look at the difference in mods. But this is WAI?
how many players joined?
We were a full 50/50 last TW, which is the matchup in the screenshot
You might have been, but your opponents could have had less than 50 sign up.
This is what I'm getting at. They may have had only 40 or 45 sign up, which according to GP matchmaking would be fair, right? But not when they have multiple GL Rey on defence and our guild has no galactic legends at all. This is what I mean by GP matchmaking is outdated and needs to be updated in accordance to the current state of the game.
at every juncture like this in the game, this sentiment gets brought up. What counter teams is your guild building? You may not be the most flexible, but that doesn't mean you can't plan and work towards goals that will keep you in the running.
you can either accept the data tells a different story or continue to pretend their isn't a better way to match guilds for TW. The long grind of GL characters and the 80 day gap in playing for GAS makes it hard to catch-up. We take the lessons from the guilds that beat us. Adjust our defensive strategy. Farm the teams that help TW. We do all the things that we should to get better. Even with all those things being true, we can't make a match-up like the screen shot shared competitive.
I never said there isn't a better way.
but to say you team walks onto the field to see the other team looks bigger/stronger/faster and they want to give up, just doesn't sounds like a winning situation for the future, no matter how matchmaking works/changes.
the screenshot/data provided doesn't paint the whole picture, and guilds do overcome differences like this.
and GLs are new, and it will take time for less flexible guilds to overcome the advantage that some $$ to get, but that still doesnt' mean you can't win.
"HiFlyer956;c-2107269" wrote: I’m literally laughing out loud at kyno’s replies to this very valid concern. There’s just no logical argument that the GP based TW matchmaking model was ever optimal, and with the intro of the GL toons, it’s absolutely laughable. We’re facing a guild with 20m GP more. One wall had 4 GL Reys. We planned for that and made it through. The next wall has 6 more, 4 with Ultimate. Game over. No amount of strategy will get you through that when your own guild has half the total GLs and none with ultimate. It was never a great matchmaking model, especially with guilds’ ability to manipulate via sandbagging, but now it’s just a total joke. They could do so much better if they cared to. If you doubt that a better model could be built, spend some time playing MSF. IMO, their war matchmaking is far superior.
firstly this:
"Kyno;c-2107104" wrote:
"DHD;c-2107061" wrote:
"Kyno;c-2107056" wrote:
"Wagg_Dohana;c-2107012" wrote:
"UdalCuain;c-2107010" wrote:
"Wagg_Dohana;c-2107007" wrote:
"Kyno;c-2107005" wrote:
"Wagg_Dohana;c-2106998" wrote:
This is from our last TW. As you can see, GP is not close, gear levels of units aren't close, look at the difference in mods. But this is WAI?
how many players joined?
We were a full 50/50 last TW, which is the matchup in the screenshot
You might have been, but your opponents could have had less than 50 sign up.
This is what I'm getting at. They may have had only 40 or 45 sign up, which according to GP matchmaking would be fair, right? But not when they have multiple GL Rey on defence and our guild has no galactic legends at all. This is what I mean by GP matchmaking is outdated and needs to be updated in accordance to the current state of the game.
at every juncture like this in the game, this sentiment gets brought up. What counter teams is your guild building? You may not be the most flexible, but that doesn't mean you can't plan and work towards goals that will keep you in the running.
you can either accept the data tells a different story or continue to pretend their isn't a better way to match guilds for TW. The long grind of GL characters and the 80 day gap in playing for GAS makes it hard to catch-up. We take the lessons from the guilds that beat us. Adjust our defensive strategy. Farm the teams that help TW. We do all the things that we should to get better. Even with all those things being true, we can't make a match-up like the screen shot shared competitive.
I never said there isn't a better way.
secondly thank you for proving my point, since you are saying that your guild was able to build a strategy and work around these new toons. just like every "new thing" to come before them. sure your guild may take time to adapt and you may be at a slower pace than your opponents, but you will catch up and even out at some point and you will probably win a few along the way.
the total GP is absolutely pointless to point out, as you are not facing 20M more GP. matching is done on active GP, which is the players who sign up.
This:
"DarjeloSalas;c-2107303" wrote:
If 2 guilds signup with similar active GP, then participants can be sure that those guilds have made use of a similar amount of in game resource, and the matchup should be pretty fair. This falls down, though, when guilds with much higher GP have fewer members sign up. 41 people with 225M GP is not the same as 50 people with 225M GP.
The only improvement the devs should implement is to match on active GP with +/- a max of 2 signed up players.
I agree they should do more to deal with guilds that dont have full sign up, as those seem to be causing the biggest issues when guild get matched.
no its not always sandbagging. I'm in a very active guild, we rarely have all 50 sign up for one reason or another. we are in the 46-48 range most times.
This is from our last TW. As you can see, GP is not close, gear levels of units aren't close, look at the difference in mods. But this is WAI?
how many players joined?
We were a full 50/50 last TW, which is the matchup in the screenshot
You might have been, but your opponents could have had less than 50 sign up.
This is what I'm getting at. They may have had only 40 or 45 sign up, which according to GP matchmaking would be fair, right? But not when they have multiple GL Rey on defence and our guild has no galactic legends at all. This is what I mean by GP matchmaking is outdated and needs to be updated in accordance to the current state of the game.
Afaik TW matchmaking isn't based on the pure guild GP but instead on GP of teams which both guild can field (probably also limited by number of slots you need to fill) - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/162893/dev-post-matchmaking-clarification-post-3-15/p1 . So it isn't question of GP, it's question of where you put this GP while developing your roster.
If your guild for whatever reason have many high-powered B-teams while your opponent focused on top teams, your are going to lose. Is it fair? Well, if some people are strictly focused on developing best teams they deserved their win imho.
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