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WaggShore's avatar
5 years ago

TW matchmaking is too inaccurate

I'm not entirely sure how CG determines matchmaking in this game, but being put against a guild with 200 more G13 than us isn't a reasonable pairing. Also being paired against guilds that have 5 galactic legend Rey's when we have none is incredibly overkill. Our members see that and immediately lose all will to continue fighting in TW.
  • "Hortus;c-2107407" wrote:
    "Wagg_Dohana;c-2107012" wrote:
    "UdalCuain;c-2107010" wrote:
    "Wagg_Dohana;c-2107007" wrote:
    "Kyno;c-2107005" wrote:
    "Wagg_Dohana;c-2106998" wrote:

    This is from our last TW. As you can see, GP is not close, gear levels of units aren't close, look at the difference in mods. But this is WAI?


    how many players joined?


    We were a full 50/50 last TW, which is the matchup in the screenshot


    You might have been, but your opponents could have had less than 50 sign up.


    This is what I'm getting at. They may have had only 40 or 45 sign up, which according to GP matchmaking would be fair, right? But not when they have multiple GL Rey on defence and our guild has no galactic legends at all. This is what I mean by GP matchmaking is outdated and needs to be updated in accordance to the current state of the game.


    Afaik TW matchmaking isn't based on the pure guild GP but instead on GP of teams which both guild can field (probably also limited by number of slots you need to fill) - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/162893/dev-post-matchmaking-clarification-post-3-15/p1 . So it isn't question of GP, it's question of where you put this GP while developing your roster.

    If your guild for whatever reason have many high-powered B-teams while your opponent focused on top teams, your are going to lose. Is it fair? Well, if some people are strictly focused on developing best teams they deserved their win imho.


    AFAIK you linked outdated information. We are not matched by average squad power but by active GP. Check all those countless discussions about sandbagging and mismatches because of differences in average roster power.
  • "Waqui;c-2107472" wrote:


    AFAIK you linked outdated information. We are not matched by average squad power but by active GP. Check all those countless discussions about sandbagging and mismatches because of differences in average roster power.


    Can you please link any dev posts with more actual information? Discussions about "sandbagging" by itself prove nothing - on the contrary, in this post there is dev response stating that they can't see how GP reducing (i.e. lesser people joined) can give an advantage.

    This is in line with previously posted algorithm and contradicts pure "active GP" theory, assuming we aren't suggesting that devs are stupid and can't see how smaller amount of stronger players can destroy larger amount of weaker ones in case of "active GP" matchmaking. I, however, don't know if there was some further investigation and if it lead to something. If it did, can you give a link?

    "DarjeloSalas;c-2107468" wrote:

    I’m pretty sure matchmaking has been updated at some point within the last 2years 2months. I’ve not seen any evidence that fieldable teams is considered recently.


    Updated - maybe, but entirely replaced with plain and simple "active GP" as many people claim? I've seen no such information. If you do - can you provide a link please?

    P.S. Btw, based on our own casual experience - many last months we have pretty stable amount of people joining the TW (35-40). But we see big difference between amount of TW nodes between matches (13-19). This mean that our opponents should have very different amount of people joined. In the "active GP" theory, we should expect some overwhelming matchups with smaller amount of nodes. But in practice, I've seen no such thing - we have never been matched against opponents with obviously stronger roster despite clearly having more people joined.
  • "Hortus;c-2110600" wrote:
    "Waqui;c-2107472" wrote:


    AFAIK you linked outdated information. We are not matched by average squad power but by active GP. Check all those countless discussions about sandbagging and mismatches because of differences in average roster power.


    Can you please link any dev posts with more actual information?


    Why should I? Everybody knows, that we are not matched by average squad power. Again: The countless discussions about sandbagging have proof that we are not. Check them out.

  • "Waqui;c-2110618" wrote:
    "Hortus;c-2110600" wrote:
    "Waqui;c-2107472" wrote:


    AFAIK you linked outdated information. We are not matched by average squad power but by active GP. Check all those countless discussions about sandbagging and mismatches because of differences in average roster power.


    Can you please link any dev posts with more actual information?


    Why should I? Everybody knows, that we are not matched by average squad power. Again: The countless discussions about sandbagging have proof that we are not. Check them out.



    Nor me nor developers posts which I referred never said that we are matched by "average squad power". It has been said that matchmaking goal is to create situation where people have similar average squad power, which is entirely different thing. How good the algorithm can achieve such goals is the another question.

  • "DarjeloSalas;c-2112147" wrote:
    "Hortus;c-2110600" wrote:
    "Waqui;c-2107472" wrote:


    AFAIK you linked outdated information. We are not matched by average squad power but by active GP. Check all those countless discussions about sandbagging and mismatches because of differences in average roster power.


    Can you please link any dev posts with more actual information? Discussions about "sandbagging" by itself prove nothing - on the contrary, in this post there is dev response stating that they can't see how GP reducing (i.e. lesser people joined) can give an advantage.

    This is in line with previously posted algorithm and contradicts pure "active GP" theory, assuming we aren't suggesting that devs are stupid and can't see how smaller amount of stronger players can destroy larger amount of weaker ones in case of "active GP" matchmaking. I, however, don't know if there was some further investigation and if it lead to something. If it did, can you give a link?

    "DarjeloSalas;c-2107468" wrote:

    I’m pretty sure matchmaking has been updated at some point within the last 2years 2months. I’ve not seen any evidence that fieldable teams is considered recently.


    Updated - maybe, but entirely replaced with plain and simple "active GP" as many people claim? I've seen no such information. If you do - can you provide a link please?

    P.S. Btw, based on our own casual experience - many last months we have pretty stable amount of people joining the TW (35-40). But we see big difference between amount of TW nodes between matches (13-19). This mean that our opponents should have very different amount of people joined. In the "active GP" theory, we should expect some overwhelming matchups with smaller amount of nodes. But in practice, I've seen no such thing - we have never been matched against opponents with obviously stronger roster despite clearly having more people joined.


    I don’t need to provide a link. Every matchup we’ve had for 1+ years has seen an almost identical amount of Active GP for us and our opponents. Certainly within 2%, and the last dozen or so within 1%. And in every sandbagging complaint post the same is true.


    And just how it contradicts "squad-based" approach? If algorithm tried to create squads with close power it automatically means that overall power of those squads also usually will be close, isn't that obvious? Active GP may play some role as one of parameters but stating that it's the only (or main) thing considered is a little too far fetched, especially when we have developer post with clear statement that they don't see how lowering amount of people joined can lead to advantage.


    And I don’t think the theory really applies for your guild. The people reporting the overwhelming matchups are almost invariably going in with 48-50 signed up, being matched with guilds with 35-40 signed up.

    If you get your entire guild (assuming you have 50 members) to sign up, that’s when you’ll occasionally get a matchup with a larger guild going in with fewer members.


    I assume we are all matched by the same algorithm. If it applies to guilds with 50 member joined it also applies to guilds with 35. And if opponent have 1.5 times less people than us but have same active GP it should lead to obvious squad power advantage. But it doesn't. Can you please explain why it works in 50vs45 but doesn't work in 35 vs 25?
  • Active GP plays the only role. There is no squad based approach. The reasons the devs posted that is because they don’t have the ability / resources to address the issue, so the easiest thing they can do is pretend the issue doesn’t exist.


    I hear your opinion, thank you. But what I asked is some proof. Repeating yourself and denying dev posts on the matter can hardly prove anything.

    I theorise that guilds with 35, 30, 25 people signing up are much more casual and the GP figures involved are much lower. If your guild has 35 signing up, I’m guessing the average GP is nearer 3M than 4M. And I don’t think it’s likely that a guild with average GP above that will be going into TW with only 25 signed up.


    But what exactly should it change when it comes to matchmaking? Yes, our average GP is definitely much lower than GP of high-end guilds but we are talking about relative power of opponents here, not absolute. You say 5M players usually have overwhelming advantage vs 4M? That works the same way in the lower brackets. Yet this advantage somehow don't translate into power of squads which we face in TW.
  • tiffer72's avatar
    tiffer72
    Seasoned Newcomer
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/233129/who-thinks-tw-match-making-works-well

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