"Waqui;c-2107472" wrote:
AFAIK you linked outdated information. We are not matched by average squad power but by active GP. Check all those countless discussions about sandbagging and mismatches because of differences in average roster power.
Can you please link any dev posts with more actual information? Discussions about "sandbagging" by itself prove nothing - on the contrary, in
this post there is dev response stating that they can't see how GP reducing (i.e. lesser people joined) can give an advantage.
This is in line with previously posted algorithm and contradicts pure "active GP" theory, assuming we aren't suggesting that devs are stupid and can't see how smaller amount of stronger players can destroy larger amount of weaker ones in case of "active GP" matchmaking. I, however, don't know if there was some further investigation and if it lead to something. If it did, can you give a link?
"DarjeloSalas;c-2107468" wrote:
I’m pretty sure matchmaking has been updated at some point within the last 2years 2months. I’ve not seen any evidence that fieldable teams is considered recently.
Updated - maybe, but entirely replaced with plain and simple "active GP" as many people claim? I've seen no such information. If you do - can you provide a link please?
P.S. Btw, based on our own casual experience - many last months we have pretty stable amount of people joining the TW (35-40). But we see big difference between amount of TW nodes between matches (13-19). This mean that our opponents should have very different amount of people joined. In the "active GP" theory, we should expect some overwhelming matchups with smaller amount of nodes. But in practice, I've seen no such thing - we have never been matched against opponents with obviously stronger roster despite clearly having more people joined.