Forum Discussion

MARCKKHAL's avatar
MARCKKHAL
Rising Newcomer
2 months ago

TW rework to minimize time crunch

CG can TW be reworked into something like a GAC format? Let’s say after the matchmaking each guild mate is randomly paired with an opponent and everyone dukes it out 1 v 1? Same zone structure applies let’s say you can even increase the number of battles per zone to 2 to allow utilization of whole roster depth for end game players based on overall GP of guild, you can also include assist function format if one guild mate already cleared said zone they can be called to assist for another guild mates zone (only allow assist on zones someone else has cleared on their board) this will freshen up current stagnate format and breath a new life into TW. Also rework the rewards to include new relic 10 mats 

 

6 Replies

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    2 months ago

    2 teams per zone would be more than Kyber GAC. It would really hamper mismatches if the lowest person in one guild gets matched against the higher in the opponent's guild.

  • MARCKKHAL's avatar
    MARCKKHAL
    Rising Newcomer
    2 months ago

    50-60% of the roster is not utilized at all off meta hardly exist anymore, and assist function will solve that problem, you clear your zone and it will allow for you to go assist someone else’s zone as well who hasn’t yet cleared it

  • Nice ideas, but no.  Really would prefer they not tinker with the game anymore.  Just let it be.  

  • If you want to relieve the time crunch, make TW attack phase 48h long instead of 24. 

  • Derdhal's avatar
    Derdhal
    Seasoned Adventurer
    2 months ago

    I think your idea is just based on your own experience with your own guild. Each guild is a world. Maybe, some players have time issues to attack and provide a lot of defensive teams. Maybe, some players have the completely opposite situation. Maybe, some players are able to assist others when they need it. Maybe, some others don't. Maybe, some players can play at the very beginning, others can play several hours later. This system could be fine for guilds well coordinated, with players that can be there at the same time, clear their zones, help others, bye bye, see you in the next one. But more casual guilds would probably be destroyed with this.

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