Forum Discussion
7 years ago
"YaeVizsla;c-1785327" wrote:"DuneSeaFarmer;c-1785312" wrote:
One word springs to mind.. "ooops". I wonder how much longer they can justify blaming whatever hero skill etc, instead of shutting down the Sith Raid. I think with each issue (And they are starting to pile up) they get perilously close to reaching the inevitable question of "Is the raid worth this constant barage of upset, and endless hero reworking?" Survey says: "No".
Constant barrage of hero reworking?
So far, we've had...
Zombie. And paper zombie was a problem in her own right independent of the raid.
Acolyte. A rework purely for the Sith raid.
Finn. Not landed yet, but I'll count it. But zFinn is a problem in his own right independent of the raid.
ST Han/Bonds interaction was not a rework. Reducing expose damage was not a rework. Fixing this glitch will not be a rework.
So unless I'm missing anything, that's three in a year. Only one of them purely because of the Sith raid.
Paper zombie opened the door for intelligent theory crafting and multiple different ways to use nightsisters. Coming up with creative ways to use characters should not be an issue because it makes the game more fun
zFinn was out forever before this raid and there was no issue with him until C3P0 came out and allowed players to solo phase 3 of the raid
None of the long term mechanics should be considered issues. The real issue is that they dont properly test characters and then nerf them because of some "loop" in the sith raid
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