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7 years ago
"Garthish;c-1785354" wrote:
All the “on damage” effects were nerfed in the raid. Baze had some mechanic that fed a loop. Fives too. Who else?
Zero of those characters were reworked. They all work exactly the same as they always have. It's just the interaction between Bonds of Weakness and on-damage effects changed.
"Tuftedpaper85;c-1785364" wrote:
Paper zombie opened the door for intelligent theory crafting and multiple different ways to use nightsisters. Coming up with creative ways to use characters should not be an issue because it makes the game more fun
zFinn was out forever before this raid and there was no issue with him until C3P0 came out and allowed players to solo phase 3 of the raid
None of the long term mechanics should be considered issues. The real issue is that they dont properly test characters and then nerf them because of some "loop" in the sith raid
They weren't changed because of "loops." They were changed because of loops. And those loops were a problem.
Paper zombie was not clever or creative, and the exploits weren't even particularly interesting. Run a standard Nightsister team. Let zombie die a lot. Generate TM and stack Asajj and Daka's zetas. Go as long as you can. Not a lot to it, but it punished people who invested in the character in some key contexts.
The zombie rework was a buff for the faction in most respects, brought the sisters back into strong arena viability, and still works with pretty much the same lineups they had before the rework. Just now, a buff zombie is not punished like it used to be.
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