Forum Discussion
DK_Raid_Violator
7 years agoRising Veteran
Most of this is good news. Listening to (the constructive part of) the community is excellent (and a bit new if I may say so).
GA is my favourite game mode, it is all Squad arena isn't (I really should sit down and write a "everything wrong with Squad Arena" post, but there is just SO much wrong... B) ), but the rewards are a bit lackluster in the first place, if the rewards from 2 event is to be spread out on 4 events.... :(
I would recommend better rewards, maybe with a reward crate that can give some really nice stuff (gear, zeta, omega, currency). This will make GA more important for players like me => we will invest more in the toons needed => profit for GC.
A few ideas for special rules for TW (mostly) and GA:
GA is my favourite game mode, it is all Squad arena isn't (I really should sit down and write a "everything wrong with Squad Arena" post, but there is just SO much wrong... B) ), but the rewards are a bit lackluster in the first place, if the rewards from 2 event is to be spread out on 4 events.... :(
I would recommend better rewards, maybe with a reward crate that can give some really nice stuff (gear, zeta, omega, currency). This will make GA more important for players like me => we will invest more in the toons needed => profit for GC.
A few ideas for special rules for TW (mostly) and GA:
- No leader abilities. This will really shake things up and let us mix and match toons among the fractions
- Teams with 2 leader abilities (like when you borrow allies in LS/DS battles)
- All leader abilities are activated. This is likely broken like nothing else, but at least it is fun to think about a team with all the leaderships from Traya, DN, Maul, Vader and Palpatine :p , Or Rex, Cody, GK or Cls, Jyn, Wedge, Leia and AA
- 6 toon squads. Feel the might of the complete Phoenix squad, 6 ewoks, all the Tuskens etc.
- Single toon "squads" (GA).
- Toons may not share a fraction with more than 1 other toon (that should mix it up!)
- Jawa's share their unique abilities
- Toons cannot regain protection
- All toons start with buff immunity for 2 turns (cannot be dispelled)
- All tanks gain +200 speed (makes them both better and worse)
- Droids start with 1 bonus turn, GG with 2... o:)
- No TM gain
- No TM removal
- No protection & no crits
- Only lightside / darkside on defence
- The same toon can be used on both offence and defence
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