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- @Shalazar
Oh so you've tested it already? - " So, while looping the turns may be a bit more difficult, Finn-led Resistance teams in general will take more turns. "
" With ramping damage now present on Finn’s basic ability and his 2nd special ability, the longer he can stay alive and the more turns he can take, the more potent he becomes. "
...I want to be respectful...but do they not play this game...? Resistance characters that are actually able to expose enemies are some of the most fragile characters in the game and their base speed can not compare to that of Traya and Revan teams :|
Also, ramping damage on a Tank...? Like Stormtrooper...? One of the worst zetas in the game? Because its ramping damage on a Tank...?
The advantage of increased damage the longer a battle goes on is a complete joke when the entire team is going to be dead before they get a turn.
Now I guess everyone who doesnt have Revan needs to get CLS to like 330 speed to compete against him. - Haat was soloable long before the zfinn/3po interaction. It was kind of a cheese mechanic anyway.
- I can't figure out why they would change his lead instead of the raid...
Edit: Bah, never mind. I figured it out but no sense in stirring the pot. Disappointed. - Paahn95937 years agoNew SpectatorHuge nerf. Rework was totally uncalled for, give tm or tenacity on hit to toppled traya and call it a day. where did this come from?
"Wiggensbog;c-1777364" wrote:
"Darknesswon;c-1777362" wrote:
Except against revan who is the only team that matters in the arena. Good luck landing that -25% on any enemy units in a revan team lol.
I mean.. resistance get +60% potency from the leader ability. That's amazing on its own.
And idk why you'd be using finn in arena anyway
To beat Revan as one of only 2 hard counters , but hey why use him right? Smh- If it was a minor change, then I wouldn’t be mad. Instead they made Finn completely different and now they won’t refund the zeta because it isn’t their fault that C-3PO created a loop in the raid. What is the next 100% working as intended character are they going to change next so I can be sure not to zeta them?
- This appears to be a genuine attempt to rebalance but I think it's going to be the death of zFinn & a zeta refund is warranted.
Finn looks more useful as a tank support to a JTR team than a leader now. JTR, BB, C3PO, RTrooper, Finn may end up being a thing. Finn can takedown every turn stacking the damage boost and assist attack calls will continuously boost his basic damage. Being a tank his base damage will likely suck but mod him right and this in itself may end up like Yolo in HAAT.
I currently use zFinn, Poe, RTrooper, +2 resistance as a secondary attacking team in TW & GA. It's sub-par vs most top tier teams but attacked well vs mid range teams. Since JTR is a better lead, my zFinn team was always made up of leftover Resistance characters like the Resistance pilot. This change will break their ability to take down teams they previously used to dominate and sideline characters I'm currently using.
@CG_TopHat The updated zFinn lead implies that the Resistance TM gain only happens if the expose is triggered by a resistance member. If the old zFinn kit was kept but modified to only boost resistance TM if a resistance member triggered the expose damage, wouldn't that solve the infinite TM loop issues caused by Rebel exposes while keeping most of the zFinn vanilla functions untouched? Yes, it would be a nerf so you could boost the lead some other way like the % bonuses to resistance but it would be a much softer approach than the current complete revamp? - zaljko_petrescu7 years agoNew SpectatorSo since Finn/3PO teams are useless in P3 now, does this mean we are back to the “enter and restart the game 20 times until you get the RNG you need to get a good score” version of gameplay?
Wow, sounds like CG really knows how to create a fun gameplay experience huh. ? - Excellent kit....I'm loving it...makes him much more viable in more areas of the game
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