MadMan4646
6 years agoNewcomer
Weighting...
There’s a lot of talk about the unfairness in GAC. I couldn’t say if it’s right or wrong. But I was wondering why CG didn’t weight all the aspects of a roster. Such as character content (who you have), gear level, ability level (1-zeta), zeta attributes (not all are created equal), and mods.
It would make sense if your GP had multipliers on them, say x5 for JKRs Direct Focus zeta as opposed to a x1 for Bobas Bounty Hunters Resolve zeta. You would get some crazy GPs for certain characters, but I think in the end it would more accurately describe your rosters power and lead to more even matchups.
Just an idea to kick around, but I think it’s clear that all characters, zetas and mods were not created equally even though that’s how they’re described in the current GP model.
It would make sense if your GP had multipliers on them, say x5 for JKRs Direct Focus zeta as opposed to a x1 for Bobas Bounty Hunters Resolve zeta. You would get some crazy GPs for certain characters, but I think in the end it would more accurately describe your rosters power and lead to more even matchups.
Just an idea to kick around, but I think it’s clear that all characters, zetas and mods were not created equally even though that’s how they’re described in the current GP model.