8 years ago
We've tried...
We've asked for communication. We've asked you not rush new content. Please, get it right. I'd rather it be right and late than on time and.... this. We asked that you not lock TB territories at 3* ...
"Muaddib;c-1368263" wrote:"Parableman;c-1368233" wrote:
I think you're wrong about the 3* lock. Lots of people said they had no problem whatsoever with it. It seems pointless to me to worry about it for a ship territory or light side phase 1, since it doesn't hurt anything to let people continue, but in the other phases it helps to have it and causes zero problems whatsoever. None of the reasons people have given for loathing this move make any sense from an objective perspective of seeing a TB as a guild activity that you do collectively for collective rewards.
In our guild, the reason we would keep track of people's total contribution is because we didn't have individual contributions per phase. Now that we do, the total for the entire TB is irrelevant. We want to know if people are skipping out when they are needed, not whether they contributed ships to a phase that they weren't needed in, or (perish the thought) showed up so late that the already finished phase 1 didn't list them for a contribution. It's totally unnecessary to let people do damage or add points that won't accomplish anything, in a game mode where individual contribution doesn't matter.
I know that quite a lot of people expressed this at the time, and I'm sure far more didn't say it even though they thought it, because people who don't have a problem with what is done are far less likely to be moved to say it, whereas people who are upset are far more likely to express it. So even if there are more posts agreeing with you, that doesn't mean it's a majority view, and we know from psychological studies that we have cognitive biases to pick up more on information that supports our own view. I didn't do an objective count of how many said what, but it did seem to me that a lot of people were on both sides, and the side that has less motivation to keep saying what they thought may have been less, but we have reasons to expect that. So I don't think we have good reasons to think your view is the overwhelming majority view, by any means. And there are actually important problems that I'd rather have them working on, such as the ticket counter and all the new problems with the DS TB.
Well... that's just like... your opinion man. B)
Seriously tho... You make an excellent point about confirmation bias and guilds like ours where we can do very well. It doesn't matter for the guild success to go over 3*. But, as many people said in that thread - there are two issues with locking at 3*: First, the majority of officers/GL's said we wanted to be able to lock contribution at 1 or 2 stars based on what our guild goals were (or lock platoons specifically that we couldn't fill). Like in phase 6, we would want to lock the middle territory at 1 star to make sure our people are focused on 3 stars in the south. Not being able to do that has the potential to waste guild resources and could prevent us from our goals. Second, the majority (and again, we did count responses - we wanted to see if we were on an island with our ask and if we were, we'd let it drop) of non officer responses were based around the... "I'm in a different time zone from the majority of my guild and if it locks at 3* I can't participate at all" idea. It is taking gameplay away from players. Which seems silly to me.
Others mentioned they liked the inter-guild competition of going for a full 114 or guild bragging rights. Again, seems silly to me to take that opportunity away from your players. Does it matter for the overall stars your guild will get? No. But again, that was never the issue.
Again, we asked for a very specific tool that would help us... and we got something that didn't really help at all in any way.
I 100% agree with you on the ticket counter.... I've started those posts as well.