10 years ago
Why Drop Rates Seem So Low and Cruel – Math and Psychology
Introduction
We’ve all experienced it: you sim 6 nodes to get a shard and none drop. Or you buy a 120 energy refill and try 15 times to get a purple bit and get none of them. And it always seems to happen at the worst time, such as when you only need one more item. It’s infuriating, and it makes it seem like the game is bugged, or even nefariously programmed against your interests.
The CG developers have denied any sort of manipulation of the odds. And when I look at numbers over a long time I believe them. So what’s really going on here? A combination of phenomena: random numbers are weird; probability is hard to understand; and people’s perceptions are colored by biases they often don’t realize they even have.
I hope the following helps some of you understand what’s going on here. Please don’t view this as me lecturing from on high, incidentally, because I’ve fallen prey to all of these things myself.
Random Numbers are Weird
People do not understand random numbers. In fact, people are so bad at understanding them that humans cannot generate truly random numbers. (Try it yourself: attempt to come up with a list of 10 random numbers between 1 and 10. You will find that after the first couple, you will be thinking about what number should come next. You will be influenced by what the previous numbers were. The results will not be random. In particular, humans will tend to “distribute” the numbers to something that seems random, fearing that duplicates are not “random enough”. As an example, I just used a computer to randomly generated these numbers: 1, 1, 2, 4, 3, 3, 4, 5, 8, 4, 3, 1. No human would generate a sequence like this because there are so many duplicated numbers, and all but 1 is 5 or below, so it seems “unrandom”.)
A major confusion comes in the form of believing that if a random chance has a particular value that this means you should always, or usually, get the stated percentage. So if there’s 1/3 chance of a shard dropping from a hard mission, simming it 3 times should always or usually give 1 shard.
The truth is that random numbers are unpredictable and do not tend to follow consistent patterns (see the example 10 numbers above). Long stretches of uneven results are not only normal, they are expected. In the case of a 1/3 chance of a shard and 3 hard missions, the chances of getting exactly 1 shard are actually less than 50%. More than 50% of the time, you will get some other value (0, 2 or 3).
Streaks are also entirely normal with random numbers. This is what makes people think that there are bugs, or the game is cheating against them. Here’s an example. Yesterday I decided to keep track of enemies in GW/Arena when Old Daka was on the team to see how often enemies self-revived. The nominal odds of this are 10%. At one point, I experienced a streak where there were 7 self-revives out of 25 kills in only 5 games. That’s 28%, almost triple the expected number! But then later on, I had another streak where there were only 2 self-revives out of 43 kills, which is less than half the expected value. These streaks are entirely normal.
We’ve all experienced it: you sim 6 nodes to get a shard and none drop. Or you buy a 120 energy refill and try 15 times to get a purple bit and get none of them. And it always seems to happen at the worst time, such as when you only need one more item. It’s infuriating, and it makes it seem like the game is bugged, or even nefariously programmed against your interests.
The CG developers have denied any sort of manipulation of the odds. And when I look at numbers over a long time I believe them. So what’s really going on here? A combination of phenomena: random numbers are weird; probability is hard to understand; and people’s perceptions are colored by biases they often don’t realize they even have.
I hope the following helps some of you understand what’s going on here. Please don’t view this as me lecturing from on high, incidentally, because I’ve fallen prey to all of these things myself.
Random Numbers are Weird
People do not understand random numbers. In fact, people are so bad at understanding them that humans cannot generate truly random numbers. (Try it yourself: attempt to come up with a list of 10 random numbers between 1 and 10. You will find that after the first couple, you will be thinking about what number should come next. You will be influenced by what the previous numbers were. The results will not be random. In particular, humans will tend to “distribute” the numbers to something that seems random, fearing that duplicates are not “random enough”. As an example, I just used a computer to randomly generated these numbers: 1, 1, 2, 4, 3, 3, 4, 5, 8, 4, 3, 1. No human would generate a sequence like this because there are so many duplicated numbers, and all but 1 is 5 or below, so it seems “unrandom”.)
A major confusion comes in the form of believing that if a random chance has a particular value that this means you should always, or usually, get the stated percentage. So if there’s 1/3 chance of a shard dropping from a hard mission, simming it 3 times should always or usually give 1 shard.
The truth is that random numbers are unpredictable and do not tend to follow consistent patterns (see the example 10 numbers above). Long stretches of uneven results are not only normal, they are expected. In the case of a 1/3 chance of a shard and 3 hard missions, the chances of getting exactly 1 shard are actually less than 50%. More than 50% of the time, you will get some other value (0, 2 or 3).
Streaks are also entirely normal with random numbers. This is what makes people think that there are bugs, or the game is cheating against them. Here’s an example. Yesterday I decided to keep track of enemies in GW/Arena when Old Daka was on the team to see how often enemies self-revived. The nominal odds of this are 10%. At one point, I experienced a streak where there were 7 self-revives out of 25 kills in only 5 games. That’s 28%, almost triple the expected number! But then later on, I had another streak where there were only 2 self-revives out of 43 kills, which is less than half the expected value. These streaks are entirely normal.