Forum Discussion
8 years ago
"Nebulous;c-1129319" wrote:"Indominable_J;c-1129296" wrote:"Nebulous;c-1129183" wrote:"Olddumper;c-1129138" wrote:
I'm still planning DT 1st and then Thrawn.
Increase cooldowns. Then fracture Baze, debuff with Tarkin, buff immunity GK with Krennic, Tarkin will go again from 90 percent TM gain and remove 50 percent TM and then DN will rip cooldowns again. Now their cooldowns are at 2. Gk is buffless and Baze is fractured.
Krennic still can stagger them to reduce TM again and DT will daze stun Chirrut and daze Rex. It's all roses.
Only reason I don't like this is because this will remove taunt from baze and give it to gk (I'm confident in 1 crit occurring) so now thrawn HAS to target gk.
Fracturing Kenobi isn't the worst thing. Shuts down his cleanse/retribution, and his taunt. So now, when anyone gets hit with a crit, they get crit immunity but you can still target them, meaning that you stop feeding the TM train.
Baze is more hearty, counters, gains a ton of tm, feeds tm to chirriut, auto taunts, and has two dispels.
Remove baze and we remove our opponent's ability to target anyone. Our taunts will force them to hit tanks. GK is a very good toon, but I prefer to to lock baze. This is in our control also. I always look at the defense side of the team. I'd rather know who my team will target and minimize the weaknesses.
When we have to face both, it can brutal. Take out 1 tank and it's manageable. Take out the tank who can dispel my tank, now we are cooking.
PREACH!! Giving me shivers :)
Totally agree about the Baze impact - he holds down the defense and controls enemy tactics as well. He single handily could shut down a Shore + Storm dual taunt combo with his aoe and 2nd dispel. Now imagine being able to keep taunts / crit immunity in place when these teams are attacking...massive game changer. The TM gain on Baze, that then fed Chirrut, is also huge...add in the fact that he can't get foresight from R2 or GK and that's saving you multiple missed attacks there. Biggest thing as you note - he's much harder to kill than GK due to the additional mid-round heal and counter attacking.
Chirrut gets of lot of headlines in that duo cause he has the flashy damage and produces all the hots..but take him away from Baze and he's very average. Baze however, can still function at a decent level without Chirrut. This is why, despite being a harder farm, you see Baze's usage consistently higher than Chirrut's since they day they were released. Baze can be used in non-Rebel squads with solid effectiveness. Baze is the heart to these teams. The others are studs too, but in preparing for the battle, Baze creates the most problems to consider.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,490 PostsLatest Activity: 9 minutes ago
Related Posts
Recent Discussions
- 9 minutes ago
- 10 minutes ago
- 18 minutes ago
- 42 minutes ago
- 2 hours ago