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OutrunWhistle's avatar
3 months ago

Zeik: Kit Concept

Lore: A Bedlam Raider veteran, Zeik was ordered by Rayvis to kill Turgle after the frog-like being  unknowingly sold a fake relic to the Raiders. Zeik was subsequently stopped by Cal Kestis, and was killed after a brief but fierce duel. Huh, Cal sure does kill a lot of these Raiders...

Zeik would synergise with his other Raiders by capitalising on the debuffs they inflict, as well as granting Retribution a lot to synergise with Rayvis's leadership. I realised the Raiders don't have a debuff cleanser yet, so Zeik filled the role nicely. Losing one of his abilities after falling below a certain threshold is also a reference to how his jetpack can be disabled in Jedi Survivor.

 

Cunning Support that empowers his allies with frequent counterattacks.

Unit Name - Zeik

Tags - Dark Side, Support, Bedlam Raider, Scoundrel

Mastery - Accuracy, Defense Penetration, and Health Steal

 

For the Bedlam Raiders! (Basic) (Final text, Omega)

Deal Physical damage to target enemy. Zeik grants himself and another random Mercenary or Scoundrel ally Retribution for 1 turn, then calls all allies with Retribution to assist.

(Animation - Zeik pulls his electrostaff back, then stabs forward at the target enemy)

 

Eat This (Special 1, cooldown 3) (Final text, Omega)

All enemies with Vulnerable are inflicted with Protection Disruption for 2 turns. Then, deal Physical damage to target enemy and inflict Armour Shred for the rest of the battle. Dispel all debuffs on all Mercenary or Scoundrel allies. 

(Animation - Zeik steps forward and attacks the enemy with a spinning strike [his unblockable animation from Jedi Survivor])

 

Going Up (Special 1, cooldown 3) (Final text, Omega)

Deal Physical damage target enemy and Shock them for 3 turns. If they have Healing Immunity or Stagger, also Stun them for 2 turns, which can’t be resisted. Zeik recovers 30% Health and Protection. This attack can’t be evaded.

(Animation - Zeiks hovers in the air with his jetpack, then lunges forward and down with a stab [his other unblockable animation from Jedi Survivor])

 

Raider Veteran (Unique) (Final text, Zeta)

Whenever a Mercenary or Scoundrel ally attacks out of turn, they dispel Retribution from themselves, which can’t be evaded. Whenever they lose Retribution, Bedlam Raider allies gain Retaliate for 2 turns.

Mercenary and Scoundrel allies have +20% Max Health and Protection, doubled for Bedlam Raider allies.

The first time that Zeik falls below 80% Health, he loses the ability Going Up and gains 20% Speed, 50% Offense and 50% Tenacity.

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