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- If I guess, your team may not be very strong in health and protection right now. To face teams with GS especially, you need your toon to have good protection, gear 8 for example.
There are different strategies, so first question is which battle are you playing, Light Side battles, GW or Arena. - There isn't one right answer...but mine would be to use ST Han. Gear him up, mod him up, make him fast...and when he taunts, whenever an attack hits him your team will gain turn meter. More turn meter means your team will be attacking more. And when Han is taunting the opposing team can only attack him.
Problem is that a lot of teams use Qui-Gon Jinn who can take away ST Han's taunt. That is why a lot of people use Royal Guard as well. I won't go into why here, but check out his abilities if you're not sure. Anyway, use ST Han and you turn those multi-attacks against them and use it to help you win. Its wickedly fun >:) "Sophos;658111" wrote:
There isn't one right answer...but mine would be to use ST Han. Gear him up, mod him up, make him fast...and when he taunts, whenever an attack hits him your team will gain turn meter. More turn meter means your team will be attacking more. And when Han is taunting the opposing team can only attack him.
Problem is that a lot of teams use Qui-Gon Jinn who can take away ST Han's taunt. That is why a lot of people use Royal Guard as well. I won't go into why here, but check out his abilities if you're not sure. Anyway, use ST Han and you turn those multi-attacks against them and use it to help you win. Its wickedly fun >:)
Agree with your take in general but OP mentions B2 as well and in that case ST Han is useless and the double taunt is also obsolete.
I like to use counters, sure they only counter the main attacker but 3 of them debuff the opposition and the 4th gains 50% damage when the toon has less than 50% TM, which is the case when they just attacked.
Another way I see is using stuns, though to eliminate assists entirely you would have to stun the assister himself or all of the others.- Stun the attacker who has the ability to proc an assist. I'm looking at Aayla here, who can stun as well as stun on counter. Counter in itself is another ability that can at least mitigate the effect of assists.
In the case of B2, my personal thought is you are best off keeping him locked down until you're in a position to deal with him. If you can't control the opponent with at least a degree of reliability, you risk being overwhelmed.
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