"Apostilo;312751" wrote:
"Zekex;312703" wrote:
Never target RG first. Identify the biggest threat on the team.
This will be QGJ if you are using a taunting character like RG, or someone with positive effects. Do not let QGJ get his offense up for his entire team!If not, choose one of the biggest dps on the other team to focus fire on. This could be rey,ig86, gs etc. If you can kill one of them before they even attack, do it. Accept the fact that you have to eat one special from the other dps.
Now that you have chosen the character to focus on,use either a basic+ special or special+ basic to clear protection and drop character to slightly above 50% hp. This takes some trial and error and understanding of damage ranges,crit and non-crit. The third attack should be a special to finish off the dps.
If you trigger taunt from rg at any point of time after this, use QGJ to dispel and hopefully get offense up for the entire team. Repeat the process from the third paragraph. If you fail dispel, too bad, focus whatever specials you have on RG.
phasma,rg, poggle, han are your friends. turn manipulation and offense up makes the job of killing rg and other dps much easier.
1 st - you waste one of your 2 fastest toons skills into using basic atack /better land the best atack on RG as sooner or later you will have to deal with him
2 nd - You count on your second atack not to be critical hit so you can keep the enemy over 50 % hp and same time to assure your third character atacking him will kill him means he cant be over 75 % or what ?
3 rd - you suppose you will have 3 toons faster than the targeted most dangerous enemy ? If not the enemy will make his turn using his best atack , not touching you gently with his basic like you did ..
4 th - How about dodges in dooku lead teams /like 80 % of them out there/? You are wasting an atack and give offence up to the enemy in case he dodge even once and now you will need 4 of your guys atacking first target?
5 th - high RG tenacity resists 2 of 3 Dispel attempts /at least for me it does/
Sorry m8, but you count too much on the RNG to win by your tactic. And even if RNG is on your side you will kill one enemy using 3 of yours atacks and most likely not before he do his turn and land some damage on you. You can`t be claiming you will kill all other enemies by same tactic - keeping them between 50-75 % health and not letting RG taunt, but guess what - you will be killing RG now with probably 3-4 toons left alive from your side and even if dispell works you will be giving RG the oportunity to make 3 turns or more instead of just 1 . Have you noticed how often he stuns and slows. Most likely enemy Ai will be playing with your turn metters instead of the opposite.
I'm sure you dont have much experience facing gear 9 RG toons. I've been running phasma lead/rey/qgj/gs RG. I fight another gear9 rg with gear8/9 toons and if I use my method of killing, I end up with only 1 toon dead, and the rest pretty intact,with a couple of toons with at least 50% shield or more. That includes my gear 9 rg, who got off with more than 50% shield remaining after the fight.I'm also consistently top 5 on my shard, often contesting for first place(although that is always a matter of luck than anything else)
1st- although I "waste" one turn on a basic I ensure that I'm not taking 20k+ dps over the course of the entire game if I had let that character live.Sure I'm losing out on a few thousand damage, but when I do kill your character early, you're losing out on potentially more.If you compare it like that, it's a reasonable decision. How fast do you think you can clear a 40k RG while I mow down the rest of your dps?That's something else to consider.
2nd- It isn't always just above 50% most of the time its around the 70% hp mark but I make sure its between 50-100%
3rd-protection forces players to get at least two shots in before a character is dead.some toons its three or more.Even if you lose 1 you still have 2-4 dps left, depending on what team you run. You can always use poggle/han/phasma/qgj to help in case you screw up
4th-dodges against dooku lead can screw up even the best of plans. I've been campaigning against dooku for quite some time already. In any case, phasma is there in case i screw up since victory march provides 50% turnmeter.
5th-anecdotal evidence. my experience is most of the tiime qgj will dispel unless you're really unlucky(that's anecdotal evidence too). I can provide some rough numbers if you really want me to track, just give me a sample size and I'll do it.In any case you have no choice but to focus RG, there isn't anything you can do.
Of course on hindsight if you knew you were going to fail dispel you might as well go all in on rg instead of splitting damage. It's a decision you will have to make, weighing the pros and cons. It's like attacking a team with daka...should I attack daka and let a dps run riot for a turn, or kill a dps first and pray hard daka doesn't rez him before you kill daka
P.S You have poggle to increase damage for slow characters like ig86, you have phasma and han to manipulate turnmeter so that you get the second round ahead of your opponent in case you screw up.
P.S if you have trouble killing a QGJ, you will definitely have a problem killing a gear 9, 40k shield +hp RG. You really need to use those buffers,taunters and turn manipulators if you want a decent chance of winning those RG teams. There's a guy in my shard who's consistently contesting #1 during my payout. He consistently wins against my rg team without RG but he does use a combination of the toons I mentioned(use phasma/han/poggle/QGJ or some combination of it. it works.)