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JescaJedi's avatar
5 years ago
Solved

Infinite loop 3v3 vs SLKR

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? ...
OS Version No idea but not an issue with OS...
Ally Code: (Find it here: http://bit.ly/AllyCode ) 633367554
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Infinite Loop
Steps: How can we find the bug ourselves? 3v3 Revan, JKL, Hoda
Connection Type Wifi
Please select your region Europe
Country England

Hi,

Just thought this might interest you considering how you hate infinite loops!

https://www.youtube.com/watch?v=oZXxt3AG9hA&feature=youtu.be

3v3 in GAC (Not even going to complain how busted it is to go vs GLs without them). Turns out my only potential counter doesn't work - it just goes into an infinite loop. Revan, JKL, Hoda vs SLKR, Daka and Zombie.

(How often does the bug occur? - 100% because I'm not going to waste reasorces testing it repeatedly).

Maybe you should tweak tuskens to be a viable counter - not many have them geared so = £££££

  • Hi @JescaJedi and thanks for reporting this and providing a video.

    This is working as designed. Old Daka is gaining 50% turn meter from her unique 'Serve Again' when Nightsister Zombie is defeated and brought back by her unique 'Undying Sacrifice'. You can see that Jedi Knight Luke is gaining turn meter and is just about to get his turn before the round times out.

8 Replies

  • Hi @JescaJedi and thanks for reporting this and providing a video.

    This is working as designed. Old Daka is gaining 50% turn meter from her unique 'Serve Again' when Nightsister Zombie is defeated and brought back by her unique 'Undying Sacrifice'. You can see that Jedi Knight Luke is gaining turn meter and is just about to get his turn before the round times out.

  • snsuns13's avatar
    snsuns13
    5 years ago
    @EA_UltraSlide Is there a reason why CG is so quick to fix past infinite loops yet allow this one? Is it because they are trying to protect the Galactic Legend characters from losing viability?

    Just seems a bit like a double standard from what they said in the past... "infinite loops are not in the spirit of the game".
  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    5 years ago
    @snsuns13 No, this is not an infinite loop. This is similar to getting stuck behind a stealthed acolyte using a team with no AoE: you won’t win, but it’s because you chose a poor squad to attack this team.
  • snsuns13's avatar
    snsuns13
    5 years ago

    @GladOS-013 wrote:
    @snsuns13No, this is not an infinite loop. This is similar to getting stuck behind a stealthed acolyte using a team with no AoE: you won’t win, but it’s because you chose a poor squad to attack this team.

    @GladOS-013 I understand you are a volunteer here but your answers are beyond unhelpful. 

    Besides telling me that I "chose a poor squad", do you have any insight into why CG has fixed these *nearly* infinite loops before, but are letting this one slide? Examples off the top of my head are ST Han giving tm to teammates in the Sith Raid due to Trayas stacks of suffering, or Zeta Finn lead in P3 of the Sith raid with C3PO and the team gaining tm from all the exposes? I'm sure there are more but hopefully you get my point.

    Were those just more "poor squads" or can you give me a real answer this time? What makes this poor squad with a loop different from those? 

  • GladOS-013's avatar
    GladOS-013
    Hero (Retired)
    5 years ago
    @snsuns13 I’m sorry you don’t feel my response here was helpful. Regardless of your opinion, it was still a factual response.

    You accuse this scenario of being an “infinite loop.” It is not. It is observably finite, in that Luke gains 10% tm each time Daka attacks him. He will periodically take turns. The fact that those turns will not allow him to ever win does not allow us to redefine this as an “infinite loop.”

    Not every squad is good for killing every other squad. Would you expect a Jyn, Baze, Chirrut squad - even at r7 with superb mods - to beat this team? So in this situation, JKR + Luke + Hyoda is not an effective counter to SLKr + Talzin + Zombie. We have established that the skills are all working as described - so if there’s no bug, then the only conclusion is that you experienced bad luck, or this squad was incapable of winning (and therefore a “poor choice” if you will).

    In the past, players have complained about getting stuck in a similar unwinnable scenario when they had Jedi revan lead against Nightsisters, but when the battle had a stealthed Acolyte + Zombie remaining, they were unable to win. It was working as intended: https://answers.ea.com/t5/Bug-Reports/Nightsister-Zombie-Endless-Horde-Bug/m-p/7732018/highlight/true#M24636

    As far as insight into why this scenario is different than the others, I can point you to the Community Manager explaining exactly why: "when we discover an infinite loop that allows players to trivialize end game content, we try to act as swiftly as possible." (https://forums.galaxy-of-heroes.starwars.ea.com/discussion/190450/c-3po-finn-and-phase-3-of-the-sith-raid)

    Since this is neither an infinite loop nor “trivializing end game content”, comparing these two scenarios is a false equivalency.

    Hope this helps!
  • JescaJedi's avatar
    JescaJedi
    5 years ago

    I think the bigger issue is the rediculousness that GLs are only beatable by gls in 3v3 so if the opponent doesn't have one it becomes instawin simply by having one and not by skill or tactics 😂 

  • EnigmaPotatoes's avatar
    EnigmaPotatoes
    Seasoned Ace
    5 years ago
    @snsuns13 Also, most other "infinite loops" are ones exploitable on offense. Allowing you to control the entire battle too easily.

    There have always been teams on defense that become unbeatable with the wrong team comps.
    Examples:
    Vader lead vs Rey with Bastilla.
    CLS Rebels vs Nest
    CLS Rebels vs KRU

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