DivinylsFan
2 months agoSeasoned Ace
Town Reset?
What happens when you reset the whole town, and is it for last resort emergency only? Talking about via Master Controller obviously.
What happens when you reset the whole town, and is it for last resort emergency only? Talking about via Master Controller obviously.
DivinylsFan I would never have my sims travel without Traveler. And it's not going to change the nature of WA if you don't want it to. By default, it only fixes problems; you'd have to dig into its settings to change details like the length of the vacation. So unless you're looking to preserve the original bugs, you're not losing anything by installing the mod. But you'll avoid problems like your sims not being able to return home or the adventure board getting stuck and never offering the adventures you want.
You don't need Mover for anything other than unlocking move-related parameters that the game normally blocks, for example moving into or out of an overstuffed household. It has nothing to do with travel.
There's no problem leaving behind some members of the household while traveling, at least not with Traveler present. I would however test the boarding school scenario since it's from a different pack and cross-compatibility was never the game's strong suit. Having said that, I also can't remember reading any reports of a boarding school assignment breaking as the result of travel.
Expansion-related worlds:
The Ambitions-related lots for SV are either specifically for SV or generic since Ambitions was only the second expansion released, after WA. While Riverview existed at the time, and perhaps Barnacle Bay (I'd have to check), SV would have been the only world targeted for this purpose at this time. Having said that, it's very possible that the lots' placement wasn't handled correctly, or the fronts of the builds aren't marked correctly, or this wasn't addressed at all. And the SV lots that get used were certainly not built with the Ambitions-related lots in mind since those didn't exist yet.
If you're asking about the chicken and cow objects from the Sims 3 Store, everything in the Store is base game-compatible unless otherwise noted. There are only a few objects, all related to Pets, that are not, but those are clearly marked. For example:
https://store.thesims3.com/setsProductDetails.html?productId=OFB-SIM3:44625
Ah, I wouldn't end up with Appaloosa, I don't fancy Pets. I've wondered about whether the egg and milk thing on The Store would work without it though.
Do you think I will end up with complications if my household go on vacation to one of the WA locations while my teen sim is at boarding school? And what if its just a couple of them, while the elders and the baby stay at home?
Once, in a past Sunset Valley household, after they went to WA without the baby, when they came back the toddler was floating up in the sky, unharmed but stuck there, with an affected moodlet but I can't remember what. It was on a different computer. I heard something about needing Traveler, but I was reluctant because of not wanting to alter the original gameplay of WA, which I think Traveler does here and there, and then I was advised to also have Mover, but I have found that with Mover when arriving at a private house, possibly also a dorm, at University, a bunch of maid's or someone else's faces appear in the portrait area for a few seconds, making it weird, and creepy. And I heard there is some kind of bug that always ends up messing with WA travels anyway, needing the Traveler mod.
This household has been to University without the first generation's baby (with a babysitter), multiple times, and they've also been to WA once it was a child and teenager, and they all went together, multiple times. There hasn't been a similar glitch like that old save with the floating toddler . But there is this thing with the school and boarding school ... I haven't played it through since going back to the older save yet, doing it now, but I thought I'd ask your opinion on the going WA while she's at boarding school. If she ends up going ... I'm about to find out in an hour or so.
And while we're here, which world was supposed to be for Ambitions? The automatic placement of the Ambitions lots in Sunset Valley are very sloppy, facing the wrong way and their paths aren't touching the road. So I wonder if they were made for SV or another world, and which.
DivinylsFan Appaloosa Plains is from Pets. I meant that if you have Ambitions installed as well, the game will place a special AP-themed consignment store, as an example of how the developers did build in some cross-pack compatibility and therefore some venues from other EPs get added automatically.
I have Ambitions, but no Appaloosa Plains. What pack is that from? I don't see it as a separate world on The Store.
DivinylsFan For accommodations, I meant any rabbithole or venue that comes with an expansion pack or only applies when certain EP content is present. Dive spots count, but so does the consignment store, the equestrian center, various clubs and performance centers, etc.
The point is that newer worlds were designed with the idea that many players would want to have all of this content in their game, owning more than just the EP associated with that world, therefore certain default rabbitholes could be combined to free up space. So whether you own only Pets or all EPs, the school and stadium in Appaloosa Plains occupy only one lot, as do the hospital and science lab, as do the business/journalism building and the bistro, as do the grocery store and diner. There are a consignment store and fire station that are of course only placed in AP if you also have Ambitions installed, just like in Sunset Valley (not the same builds either). But if there were no combo rabbitholes, there might not be enough room downtown for everything players wanted to use.
On the other hand, nothing's stopping you from harvesting the combo rabbitholes from other worlds and placing them in SV or some other early world that lacks them.
I'm glad to hear you've worked out the other details.
I have discovered that the reset removes the memory for 'paint from memory'. So I went back to the earlier save again and got my sim to paint the 'paint from memory' first, during which she gained level 10 painting, so then I got her to start a second one, hoping it will be a masterpiece and worth more, and got her to stop midway and participate in the reset. The started memory-painting has remained and she is able to click on it and choose 'continue'. Haven't gone through it yet though. But at least I'll have the first one she did, of her son and Emma's wedding. The new couple had just tried for a baby with successful tinklebells before the reset, and I'm hoping that will remain, as a fully progressed pregnancy did in my first reset attempt. The teen who was enrolled in boarding school, in my first reset attempt, reverted back to being in regular school and the father had to enroll her in boarding school again. So this time I've waited until the reset and will enroll her now. The save I've gone back to this time was before she was enrolled in the first place. Nothing major had happened in that time before, except the baby being born, so its no big deal, because the baby had not grown up yet in the later save and its been months since I played it and didn't get particularly attached to it.
I'll give it a different name and preserve the later save on something and never play it. Like an immortal fantasy-pixel ...
Good to know that Sunset is solid and stable as you say. Pity about the missing accommodations. I'm guessing that would be dive spots? I would have thought though that all expansions have Sunset Valley in mind with getting added to.
DivinylsFan For what it's worth, I haven't abandoned a save in Sunset Valley for performance or corruption reasons since I switched away from playing on a 2010 Mac, running the macOS version with its 2 GB RAM limit. That's not to say nothing has ever gone wrong, and I do abandon saves for other reasons, but I don't think the world is inherently unplayable for any length of time. In fact, it's one of the most stable worlds overall.
What can be a problem is that it doesn't have accommodations for features from later packs, or that adding those features can clog up the town. There's a reason that the newer worlds all have at least some combination rabbitholes—fewer overall means more space for other things.
There's also the fact that every world has a soft population limit, above which the game engine will start to drag on any system. I don't know how many resident sims are in your world, and this limit is pretty high in SV from what I've heard, so this may not be relevant. But letting SP go wild forever is not conducive to long-term saves no matter where you're playing.
Ooh, aging up, that's an idea. Then they can overcrowd the career rabbit-holes. Ha! Yeah I'll try a reset at midnight.
I tried doing a reset for the car, it didn't come up. Only a lot reset. I sensed that maybe the car was stuck to one of the sims waiting at the doors, possibly a worker, possibly Blair Wainwright. A dark blue Yoshomo.
Anyway. I started back on an earlier save before the baby was born and enrolled my teen in boarding school a couple of days earlier than the other save, which was after the baby.
Bah! Do saves ever go well in Sunset Valley? They always seem to stuff up for me. I can't save the household and start them again in SV because I've already married Emma Hatch into the family.
DivinylsFan If you reset the town while kids are at school, then of course they'll be reset to home and not be attending school at that moment. NRaas StoryProgression should push them to go back, but it can take a couple sim-hours, depending on how many sims need to be pushed back to work or school.
For the overcrowding, you could put down a second school, and reassign some sims to go there (NRaas > MC > Sim > Intermediate > Career > Choose School). Newly-aged-up sims should start choosing the other school at least some of the time too, especially if it's closer to where some of them live. The SP Career add-on allows for private schools at various other rabbitholes, so you could for example have some sims attend art school at the theater, or something like that; I don't use the feature myself.
As for why the car is getting stuck on the lot, is this the default version of SV or a new one? An edited map might have broken routing, but the original is pretty solid. Still, you could replace this rabbithole with one from another world if you want. You could also edit the lot if you notice a particular spot that's a problem.
This mod is also helpful:
Note that you'll need to widen the path around the back entrance/exit to make it usable, but that takes thirty seconds. And you'll need to run another MC reset afterwards if you're not starting a new save.
As for MC resets in general, I always try to run them in the middle of the night, or before the workday starts, to avoid issues with sims leaving work/school/other activities. If something is stuck in the middle of the day, you can reset only that lot, or only the object on the lot. For example, in this case, you could click the ground of the school lot and select MC > Object Reset > [car name]. If that doesn't work, run a DebugEnabler reset on the car itself.
At the crowded, overpopulated school in Sunset Valley a Yoshomo car ends up jammed into the front doors, front end poking out and slightly up and on an angle ... resetting just the lot caused everyone to get a tardy and some other negative things, so I've gone back to an earlier save and thought to reset the town before it happens. Will that work, or should I abandon the whole game ... ? Is it broken.