"Cinebar;15574161" wrote:
I sort of disagree. It's pretty clear to me what type of case the detective is working on at any particular time. Vandalism. Burglary, and or murder. Sometimes all three. lol If the house only has those gnomes and other things painted on the ground..vandalism. If the TV or fridge is missing or something else and you have to dust for finger prints, then burglary. If an outline of a body, it's murder. I like it that way.
I guess my imagination likes to fill in the holes. The only thing I would change is those who are suspects aren't counted toward townie population, and they remain in jail, that would be nice. I'd like to see the jail full with all the suspects my Sims did catch over the last two years.
Totally saw this coming. But this is exactly what I want to see in this discussion. While 'murder' case might have to be as subtle as possible to keep the game rating, they could've put more effort on detailing. While we users a.k.a players are good at imagining, why can't we also get a system that will allow us to at least get a good (yet not so obvious) detailed story instead of just a plain Go to Office > Check Computers > Go to crime scene > Collect Evidences > Return > Investigate > find clues > catch suspect > interrogate > Put to jail for a day > repeat.
In The sims 3, we got a set of story with different actors and path. We even got a set of quest such as stake out, rummage, or look for clues in mailbox without being caught by the owner, search for finger prints, interview, blackmail, hack, etc etc, I really like everything about the Sims 3 investigator job (Except for the bug where sometime you have to repeat action over and over to actually trigger the completion, thanks to the open world that cause this kind of un-fixable bug to happen forever).
there must be something EA and Maxis can do to make detective career more exciting than the previous Sims Series.