Missing Activities for Businesses & Hobbies
I don't usually make discussion stuff like this, but after seeing Daleyb0bs' post in the bug report section of here, I felt I needed to make this. It's a bit odd to have certain activities missing for people to use for their sim businesses, and from EmmaVane's recent post about Businesses & Hobbies, I decided to compile a list of missing activities, and why they should be added into the game through an update.
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1: Food and Drink:
Food and Drink seem to be missing quite a few activities, like any relating to Juice Fizzing (EcL), Drink Trays (Various Packs + Base Game), the Kava Bowl (IsL), and Punch/Fondue fountains (Various Packs). For example, having a business that focuses on juice fizzing while also having a bit of a dance off or game stand-off (like a multiplayer game) at the same time, or celebrating Sulani culture by partaking in Kava beverages, or having a child of the island/ocean honor their ancestors by serving it at their business, would do wonders for simmers wanting to represent more of the game! Punch and Fondue fountains are a no brainer for small businesses focused on a party experience, as it allows for easy access for sims to drink and partake in small talk, before moving onto a more intensive activity. Drink trays, like (Serve Drink Trays), would also help for businesses focused on an outdoorsy experience, like with the drink tray from Backyard Stuff or Spa Day, or to help a sim warm up and relax, like the new Hot Cocoa Drink Tray they added into the base game.
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2: Merfolk Powers:
Again, an odd omission, as while their powers and their fleshed-out nature are on par with Aliens (to my understanding), this would still be something simmers would want to have for their mermaid sims! Not much else to say here, except that it'd be neat to have a small business where mermaid sims can come and practice their powers autonomously!
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3: Social Actions:
This one isn't missing as much as the others, but the omissions are still notable. Considering most other packs that allow for autonomy adjustment (like Eco Lifestyle with its Neighborhood Action Plans, or Get Together with its Club system), allow for these options to be chosen. The two options are: Woo-Hoo, and Sparring/Fighting. These, I can honestly understand, as they walk into a bit of a legal gray area, as the idea of incentivizing people to either spar or fight, or... well, y'know, would be reeeeally bad for optics. Even so, I still think that this could be circumvented through systems in-game already, so... the restriction is arbitrary at best. Mods on PC will most likely be the way to go for this, but hey, you never know!
Edit: 3/12/2025 (or 12/3/2025 depending on your reading)
4: Werewolf Powers:
Again, an odd omission. It'd be cool to have a small business where werewolves can hunt for treasures, group up in packs, clean up together (with the self-groom option) and run essentially a temporary pack, like in Werewolves. It'd also be a funny way to have sims pay to eat furniture for sustenance, or to howl somberly if any arrive with high fury! The possibilities are endless!
5: Pumpkin Carving/Treat Grabbing:
Yet another surprising omission, the main selling points/activities of Spooky Stuff pack is missing as activities that can be partaken in. It would make making small businesses focused on the Halloween/Spooky holidays... more effective and possible!
6: Practice Speech:
I found out about this from Waffle Mix-Ins on Patreon, where Practicing Speeches isn't an activity that can be partaken in. Again, an odd choice, as it would be fun to have a charisma studio, with a suave teacher designed to help the world become a more adhesive place! That, and apparently you can't teach Charisma classes? More of a bug tho
These are all the ones I know of as of now, but if there's more, please comment under this post! I'd love to edit and compile for easier reading :3